As a series total war certain to
offer its best when creating on an already established
foundation. Napoleon surpassed Empire Attila exceed Rome too and in constant
fashion total war Warhammer 2 has pushed beyond. The first creating
the
foremost full-clad and engaging
campaign the veterans series is available so
far.
The headliners of this high fantasy battle royale are four extremely distinct
armies all of which are fun to command. The enigmatic Lizard Men bring a combination
of rampaging dinosaurs and highly potent magic to the field. Their mid and high
tier units present interesting tactical considerations for where and when to
commit to the melee. Since they're prone to rampage and decide they don't need
your stupid orders anymore once they get in the thick of it. Despite their
shared heritage the High Elves and their edgy or dark elf cousins are about as
far from Reese kins of one another as you can get. High elf armies fill a niche
that none of the original Total War Warhammer factions really could with a focus
on small expensive units that each represent the very peak of discipline and
martial excellence. Watching a unit of dauntless sword masters hold a charge as
satisfyingly reminiscent of the prelude to Peter Jackson's Lord of the Rings
films with flashing swords cutting effortlessly through the varied horrors of
sailing your line. High elves don't have much of a stomach for gore though and
fight the hardest at the beginning of a battle before they've started to take
casualties and get blood on their expensive cure asses. That makes Dark Elves a
fantastic contrast because they become more deadly the more viscera has been
spilled. They have a focus on wicked frenzied units that evoke the sinister undignified
versions of Grimm's fairy tales. Lastly the Skaven are the centerpiece of the
whole operation and one of the most truly different factions I've ever handled
in a total war game. They inhabit ruins which an enemy can only identify as a
settlement by sending an army to investigate them allowing major cities to hide
in plain sight. their roster focuses on swarms of cheap units supported by
powerful specialists like the hilarious and deadly doom wheel is a great fit
for players who don't bat an eye at throwing lives away to get the job done and
it's a great bonus that these factions can battle against the original total
war Warhammer factions and multiplayer if you own both games.
Each faction also offers an array of interesting campaign mechanics Skaven spread
their own brand of corruption similar to chaos and vampires in the first game
while High Elves can use intrigue to spark tensions between any two factions. When
you add in the ability to explore ruins and shipwrecks powerful rights that can
be activated for strong temporary bonuses and the overarching battle for
control of the vortex that determines victory the amount of micromanagement can
start to feel overwhelming. The theme of Warhammer 2's campaign seems to be the
LLL never sit around hitting end turn while waiting for buildings and armies to
finish. This is an improvement from Warhammer 1 at the same time there was
definitely an adjustment period. Where I had to learn that prioritizing a few things
was more effective than trying to play with all of the shiny new toys at once. The
Great War Tex campaign itself is this sequels greatest triumph as the major
factions raced to complete rituals that represent distinct milestones on the path
to victory and sabotage one another in the process. The world grows more hectic
and dangerous. All the while new pieces of a simple but effective story with an
interesting twist are revealed. Total war has always struggled to make the end
game interesting after you've built a powerful Empire and while the chaos
invasion in the last game was a decent attempt to correct this the vortex
campaigns increasing application of external pressure and tense final battle
make it look amateurish. However, it still falls short in the typical Total War
weak spots notably politics and diplomacy.
I feel like a broken record saying this is the best total war game so far since
I've felt that way about each major release since Attila but creative Assembly's
designers are really honing their campaigns and factions consistently from game
to game and that progression is clearly on display in total war Warhammer 2. Each
of the four factions is distinct and fun to play the story and objective driven
campaign is a league above anything we've seen in the total war series before
in both design and presentation.
Minimum System Requirements :
Operating System: Windows 7 (64 Bit Required).
Processor: Intel Core 2 Duo 3.0Ghz.
RAM: 4 GB/5 GB*
Install size: 60 GB.
Video Card: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @ 720p.
2.
Endless Space 2
Rarely has the business of exploring expanding exploiting
and exterminating been visually appealing as it is in endless space 2. Under
those great looks and personality is a game built on the space for Exxon Rizal
it turns based foundations though neither diplomacy nor warfare feels
especially meaningful.
Endless space 2 is remarkable for the many options it allows for going about the
business of all the usual space Forex conventions. A healthy stable of races is
an uncommon for example, but Inlet space 2's eight species considerably improve
its replay possibilities by making each one play differently in very
significant ways. The business of transporting citizens to colonies for
instance is much simpler for the robotic rift born than it is for other races
since they can just build new citizens on site. the tree-like unfallen extend
their roots out to other systems allowing them to colonize a relative freedom
as long as those branches aren't cut off and the Horatio's are all clones of an
egg headed man named Horatio who thinks entirely too highly of himself. There’s
a danger of predictability when you specialize each race at the point where they
have a quote correct path but Inlet space too keeps playthroughs interesting with
elements such as RPG like quest that grant reward for quashing rebellions are
colonizing a set number of planets. Its greatest strengths though are likely
its dynamic political system with up to six political parties in elections for
each faction. Thus granting laws that give busts as long as you're going along
with the lead party's goals. Enter Empire statesmanship sadly is
way weaker crop up relations
seemingly have little reference
to what's happening on the map and there is little
clue of the
way to immediately address a problem a
celebration brings up. In a lot of cases a simple link to
the diplomacy panel would have made finding a solution much easier. even so
little touches like these have the rewarding effect of making endless space 2
setting' feel like a living universe and not when you can easily manipulate by
rigidly following a guide. you to adapt to survive regardless of which race or
focus you choose and the campaigns are better for it.
Playing Endless 2 is a memorable experience the Galactic map is beautiful and
each race comes with its own fantastic soundtrack and planet colonizing
cutscenes. it's a little disappointing that the battles are largely automated
aside from outfitting your ships in the shipbuilder and selecting a few
strategic options before the fighting begins but even so the fantastic
cinematic style in which they're presented make it worth leaving the auto
resolve key unpressed from time to time. The elegant beauty carries over to the
interface which does such a good job of not cluttering up the screen but while it's
tempting to associate that simplicity with accessibility and user friendliness
that's an illusion. Endless space 2 is clearly aimed at forex veterans and it
keeps elements that might otherwise be spelled out limited to icons with
tooltips out of an expectation that you already know what you have to do with
its some similar options. That doesn't mean it doesn't try to help you along
the tutorial is extremely thorough notifications that pop up suggesting which
actions to take next do much to alleviate the pain of the complexity and it
even has a search bar for the technology train. Once everything clicks into
place it's easy to appreciate how much since the user interface makes and how
conveniently it groups all of inland space 2's elements in the spots where they're
most helpful.
Endless space 2 is
a pleasing capable forex game with remarkable personality
that apparently calculated right down to the
pixel level it doesn't diverge much from the genres norms but it gives a
generally satisfying forex feel with only a couple
of missteps. Provided you're also okay with tackling a
steep learning curve it
is also a satisfying entry point for the genre.
Minimum System Requirements :
OS : Windows 7,8,8.1,10 (64-bits Required)
Processor : i3 4th generation / i5 2nd generation / A6 series.
Memory : 4 GB RAM.
GPU : AMD Radeon 5800 series or Intel HD 4000 or NVidia 550Ti.
DirectX : Version 11.
Storage : 8 GB Free space.
Sound Card : DX11 compatible.
3.
You start off on a planet and you have to colonize it and
you've got a tiny little base to start with and you have to expand it into a
giant bloody civilization really. There are a lot of buildings a hell of a lot
of buildings to have for this and you've got to take into consideration their
health, the well-being, the safety crime. There are aliens on the planet you have
to build up some turrets you have to build lightning towers to protect them
from the elements. You have to create a full equal system of food and depending
on the type of planet you're on that can be pretty difficult and totally
different each time you play. for example, you can't grow the same things on a
winter planet than you can on a desert planet build a spaceport to trade with
you have expeditions yes we built like a spaceship that can fly around the planet
exploring the planet and calling out on expeditions to do things. Although
that's all pretty much text-based you don't actually see much of that happening
but it does have a big impact on them on the way colonize your base you get
their rewards. But essentially guys it boils down to keeping everybody happy keeping
them fed keeping them waters giving them accommodation giving them jobs and
making sure that your colony is fully self-sufficient. It will be attacked by
all manner of things from plagues which is basically like the flu one of your
colonists can get that and it's spread so fast it better try and contain that
with building hospitals.
You also get spores that creep all over the place and spread if you don't clean
them off your buildings and there's lots of naturally occurring things as well like
I mentioned earlier lightening, shard storms and because it does have a sort of
a seasonal thing you have like a summer and a winter and a day in and night. So,
it that effect everything as well I mean certain foods will not grow during the
window so you have to stock up through the summer and then you know survive the
winter where you get warning that winter is coming through the really good UI system
which I quite like it. It’s very functional but not too cluttery it's all
neatly done and looks nice so I can't really fault that. it's just a really
good resource management game and I can't wait to play the full game I mean
I've played so far you get a thing for missions you also get sandbox mode where
you can pick your planet choose whether there's a lot of resources minimal
resources what you start with and how many and encounters you're going to get
with the aliens and things like that. So you do have it is a very customizable
game it runs fine I've never had a single crush with it or anything like that music
quite good, sounds okay it's quite a nice game I like it. We have a little bit
of campaign at the minute but a lot of it isn't locked and you'll get missions that
kind of help you a lot. you'll still get a mission to see you know get 200
colonists get 300 colonists and they give you a little reward when you do that
I just like to have a complete none of that at all just there you are that's my
colony. It’s fine in campaign mode but in sandbox you should be able to switch
the whole lot of no help and whatsoever.
Minimum System Requirements :
CPU: Intel Core i3-3220 3.3 GHz / AMD Athlon II X3 455 or higher
CPU SPEED: Info
RAM: 8 GB
OS: Windows 7,8,8.1,10 (64-bit Required).
VIDEO CARD: DirectX 11 compatible graphics card
4.
XCOM 2: War of the Chosen is basically a extend version of a turn-based tactics PC game XCOM 2 relesed in 2016 while this game is released on 29,Aug,2017 for Windows and also released for macOS and Linux on 31,Aug,2017.The War of the Chosen expansion makes changes to XCOM 2's campaign structure and adds new enemies, new hero characters, modifiers, and more behaviors for characters.The expansion introduces a replacement set of enemy aliens called the Chosen, three elite alien warriors tasked by the Elders to defeat XCOM and recapture the commander; the most dangerous and lethal Assassin, how mostly in search of stealth and is in a position to kidnap your soldiers right from the battlefield, Orion , a lethal alien-human hybrid who is so good at long range rifles, and also the Warlock, who uses his poison powers and spawn so many new enemies on battle field during an ongoing battle. because the game progresses, the Chosen gain new exclusive abilities over time, and eventually become ready to launch an immediate attack on the Avenger. The Chosen still appear occasionally during missions even after being defeated, and may only be killed permanently once their base is destroyed also .
Minimum System Requirements :
Possessor : AMD Phenom 9950 Quad Core 2.6 GHz or Intel Core 2 Duo E4700 2.6 GHz.
OS : Windows 7,8,8.1,10 (64-bit Required)
VIDEO CARD : 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better.
SOUND CARD : DirectX compatible sound card.
Storage : 45 GB Free Space
5.
Tooth and tail is about four different factions of Antep
amorphic animals that are trying to survive. civil war is broken out and the
losers are gonna end up becoming food and each one of these groups thinks that
they are the true best and deserve to live. The game features a relatively
lengthy single-player campaign as well as multiplayer modes featuring both
offline and online matches. In the single-player campaign you'll be jumping
from faction in the faction you'll learn more about them their motivations but
it also works as a great tutorial to introduce you to the gameplay mechanics. You
also have a variety of different mission types not just war that you'll be
doing during this campaign. When the battles begin you control your commander
you get to move around freely around the battlefield to explore and see what's
going on but you can't attack the enemy directly. Instead your main goal is to
build up farms around windmills that work as your basis. Once you build up
those farms you'll gather resources being able to build up other buildings to
get members of your army or stuff like turrets land mines and alike. As to be
expected to recruit bigger and better members of your army will cost more and
more resources. You have four levels here the one that's for the turrets your
weaker smaller types of troop’s medium ones and then your heavies. A lot of the
charm that quickly drew me into tooth and tail though wasn't the creativity of
the members of your army. You have a flamethrower bore mustard gas throwing
skunk and now that's able to regurgitate field mice and use them as troop’s
pistol wielding squirrels and a variety of others. Each one have pluses and
minuses to them and of course will have longer or shorter range weapons to help
you out but all of this is what made me want to keep playing the game and see
it through to it and just to see the various troops you're able to use.
Your main goal a lot of times will be just destroying all the enemy bases but
other times you'll have to survive for a certain amount of time with just a
small amount of defenses or you'll start off on that with a very small amount
of troops and have to rescue prisoners that are being held hostage and a few
other varieties of this they at least make things interesting. You also have
elements on certain maps like the desert being so hot that your troops lose
health of the go too far out into the Sun or have heavy winds that keep your
troops from being able to go down certain lanes. The game is difficult and will
take strategy of figuring out what works best on certain maps so those things
are done in a procedurally generated way. You're gonna have different
placements of your default starting location every time you redo a mission so
you can't exactly get too comfortable with where you're starting. If you fail
and have to redo it you'll be at a different starting location and so will the
enemies so each encounter though ends up being a bit different because of this.
Outside the single-player mode the multiplayer mode can be done with up to four
different armies battling one another or do team battles for three on one or 2v2.
After selecting which commander that you want to play as you then get a list of
potential troops and you can select only six of them to go into battle with. Matchups
are extremely fast paced taking only five to ten minutes in order to complete a
map and there are that limited number of resources per map so things go by
pretty quick. You can also play not only against your friends or against people
online you can also play against AI bots and have different difficulty settings
for them as well. From the technical side of things the game didn't crash on me
but there was some slowdown here and there especially with bigger battles and a
lot of troops going the game would start to slow a bit and it was very
noticeable at times. Tooth and tail though is available now for the ps4 Xbox
one and PC for $19.99 and it does have a full Trophy list including platinum on
the ps4. Overall I really enjoyed tooth and tail I have to say the
anthropomorphic animals at war is something that will always kind of win me
over but I think there's a lot of strategy and potential fun here for an RTS on
console and it works really well with the PlayStation 4 controller.
Minimum System Requirements :
CPU SPEED : 2 GHz Processor
RAM : 2 GB
OS : Windows 7,8,8.1,10 (both 32-64 Bit)
Graphics : Intel HD 3000
Storage : 2 GB Free Space
6.
Steel Division Normandy 44 achieve one of the most hard
feats in strategy genre. It’s a historical war game where the fun of the game
and the accuracy of the history are intertwined instead of at odds.
Developer Eugen Systems has had success with real-time wargames before with it’s
cleverly titled wargames series but with the multiplayer focus steel division it's
escalated both the production values and tactical complexity with remarkable
success. Unlike the stereotypical war 2 strategy sim
steel division isn't about pushing counters across a map and expecting
some dice rolls to show call
at your favor. It’s a beautiful-looking game for one with
rich detailed maps and units. Controlling it feels good to in your real time
strategy veteran should almost immediately feel at home with its interface. There
is a significant learning curve in terms of how to play skill division well but
its attractive and enjoyable enough to get started with that's hard not to want
to play more. Conceptually steel division works like a rock-paper-scissors game
with ten different options instead of three infantry, artillery, tanks,
anti-tank guns, aircraft, anti-air guns and support units. It’s a complicated
dance and it can be punishingly difficult if you don't get it right. Yet, this
complication is what makes still division special. It never feels like there's
a layer of abstraction between the tactical choices you might make and the historical
simulation of the war game. The relatively simple interface and clear great-looking
graphics make it easy to tell what's happening in an engagement while an
incredibly detailed simulation runs under the hood.
Eugen use actual Royal Air Force Recon photos of northern France to create their
Maps. Each map certain features of the Normandy campaign most notably the hedgerows
and tree lines that gave the area its nickname hedgerow hell. These options
give each map its very own perticular tactical choices. very specific oddity
like that gives steel division more depth as ameture players can end up engaging
in a poker like set of Bluffs and counter Bluffs. It can be overwhelming to try
to manage every aspect of a battlefield as a single player but with human or AI
teammates the ebb and flow of the battle becomes far more manageable. In fact
still division’s biggest weakness especially for new players is that there is
so much detail that it can feel overwhelming early on. Yet once you do get
deeper into steel division that level of diversity and customization can turn
into another power. Each of the 18 divisions has its own personality and unit
quirks. The American 101st airborne for example, is heavy on airpower but light
on tanks while the Scottish 15th infantry can flood the field with elite foot
squads but as very little air support.
While still division has a great engine interface and maps for world war ii combat
the structure of its mattress can feel arbitrary because of preset escalations determining
which unit types you can call in. the victory conditions can take the
satisfaction out of a win. There are two conquest where victory is won by having
more control over the map and destruction where victory is achieved by destroying
enemy units. What’s unsatisfying about each may be self-evident conquests
doesn't take casualties into account at all while destruction doesn't factor in
map control. Perhaps a mixture of both would make more strategy seem viable. There
are a set of single-player campaigns which are cleverly put together but
they're the type that feel more like an extended tutorial to steal division’s
concepts then something intended to be an interesting challenge on their own. They
do that well at least especially the American one.
Steel Division Normandy 44 succeeds both at gripping simulation of historical
combat and being an enjoyable multiplayer real-time tactics game a which is a memorable
combo. Future games or elaborations might even smooth Normandy
44 tiny drawbacks specifically it's frequently an awesome amount
of detail and insufficiency of context to its large no. of choice but its
successes wildly exceed its failures.
Minimum System Requirements :
CPU : Intel Core i3-2100 (3.1 GHz) or equivalent.
RAM : 3 GB.
OS : Windows7,8,8.1,10 (64-Bit Required).
GPU : NVidia 450 @1GB or AMD 5570 @1GB.
SOUND CARD : DirectX Compatible Sound Card.
Storage : 32 GB Free Space.
7.
Mário plus Rabbids kingdom battle is full of surprises it's
XCOM style turn-based tactics game play is just about the last thing I would
have expected from either Mario or rabbits and it's way harder and meteor than
you probably think.
The bizarre story that brings you be sauce rabbits into the Mushroom Kingdom of
Nintendo's Mario and literally mashes them together embraces the fact that it's
complete nonsense on every level and just rolls with it. It’s still a little
weird seeing Mario Luigi peach and Yoshi shoot enemies with guns but other than
that it's a good kind of dumb fun. Even though Mario + Rabbids obviously
borrows liberally from XCOM it's style of turn-based tactics is different and
distinct because of how your team works together bouncing off each other and
using special abilities to maximize movement and damage. That can make it
chaotic and confusing in the early levels because the enemies are so mobile. It's
tough to predict what they'll do if an enemy is anywhere near you he can
probably flank you and there are annoyingly few ways to stop that from
happening but one side upgraded my characters I could do some hugely satisfying
chains myself. Which makes up for a lot of the early frustration it effectively
promotes a very aggressive play style and keeping your team together to make
the most of their different abilities.
The biggest surprise of Mario + rabbits is how viciously tough it is most
fights took me 5 or 10 minutes to get a perfect score by finishing within the
turn limit and having all three teammates still alive but some took me an hour
or more of trial-and-error attempts. Testing out different combinations of the
eight characters and slightly different approaches to the problem. Some of the difficulty
spikes are really nasty and Mario + Rabbids know it. At the start of most
fights you're asked if you want to play an easy mode which gives you extra
health even then I wouldn't call some of these easy you really have to understand
how the mechanics work to win. This is a good thing unless you’re just learning
the ropes. Merging the intentionally obnoxious Rapids with Mario mainstays like
booze and piranha plants produces a lot of weird combinations. There are also
several levels that have a strong gimmick and a few boss battles with unique
objectives. On top of that its beautifully animated say what you will about
rabbits but watching these characters move conveys intensity and dramatic
action right down to the twitch of Mario's stash
Between fights Mario Plus rabbits throw some mostly simple
puzzles in our paths to cleanse the palate. I could never quite get used to the
fact that I'm supposed to be watching the little Roomba thing leaving the party
instead of Mario as 30 years of gaming history has taught me. That made control
feel imprecise and a few time puzzles were harder than they should have been as
a result. Another stumble is the progression system which doesn't make a lot of
sense. if you run out of cash to upgrade weapons and want to change up your
party to counter a new enemy you have to revisit a previous fighter and more
and that would be fine except that you play the old levels with your leveled up
characters. This makes them so easy they’re a waste of time and the money is
basically free. Mario + rabbits also comes with a few co-op levels per world
though that's a little silly and a turn-based tactics game because it's no
different from passing the controller back and forth between two people. Those
levels do give you four characters instead of three though which opens up the
tactics a little all told there's at least 20 hours of content here that's good
because I can't see a lot of replay value and going back to do it again other
than to try the same scenarios with less appropriate teams.
Based on its colorful world pleasing animation and source material you might expect
Mario + Rabbids Kingdom metal to be my first turn-based tactics game but you're
in for a surprise even Forex combat some of its fights are challenging puzzles.
A few do devolve into a trial and error slog but a good mix of enemies
objectives and character abilities keep things interesting.
Minimum System Requirements :
CPU : Intel Core i3-2100 (3.1 GHz) or equivalent.
RAM : 3 GB.
OS :Windows7,8,8.1,10 (64-Bit Required).
GPU : NVidia 450 @1GB or AMD 5570 @1GB.
SOUND CARD : DirectX Compatible Sound Card.
Storage : 40 GB Free Space.
8.
PLAYERUNKNOWN'S BATTLEGROUNDS
Player unknown’s battlegrounds didn't invent the last person
standing formula that's made it one among the
foremost massively successful PC games in history. But
over the course of a 9 month long early access copy it turned it into something
special. The Battle Royale style deathmatch forgoes the fluff and time investment
of most hardcore survival Sims in favour of fast accessible action as 100
players fight to the death within a shrinking forcefield. The result's
a decent focused no
frills experience that's as exciting because it is unpredictable
and where no two games are ever alike.
PUBG wastes no time putting you right within the middle of the
action as you and up to 99 other players parachute on to at least one of
its sprawling Maps. a
part of the genius of every matches
arc is how heavily it weighs every move you create and
it begins with the critical decision of where to land. The moments after
hitting the
bottom involve a mad scramble for weapons and
kit because the killing begins
right from the get-go. Backpacks for holding more equipment, protective gear,
medical items, melee weapons and an honest mixture
of firearms are in good supply. But finding good loot is
merely half the battle the opposite half
is wick. As players outsmart, one another in deadly
games of cat and mouse. Skilled or lucky survivors are forced into ever closer
proximity within the confines of a deadly shrinking force field until only
one player or team is left alive. Victory is an
exhilarating reward matched only by the suspense that emerges from the battle to
realize it. But albeit you
die early jumping into a replacement game
is
usually quick and straightforward. The
deadly field
and occasional airstrikes marked with red on the mini-map
at a
uniform sense of purpose that drives you towards conflict
until the
ultimate standoff. With a randomized Center whenever
and two unique Maps there's always many variety
on the battlefield.
The abundance of trees on the forested Island of Erangle
provides many
cover even for groups of 4, while the sparser
rockier desert of Miramar makes moving across open areas on foot and in
vehicles far
more dangerous. Some areas in Miramar feel more isolated
than even the
foremost secluded spots and Erangle. But the
range of elevations and more interesting city layouts
that observe
use of the handy new vaulting system quite structure
for it. many loot in even the
littlest buildings ensures looking
for a weapon isn't a frustrating
task which not only keeps the playing field balanced and fun for
everybody but ripe for all kinds
of thrilling confrontations. You would
possibly end up involved during
a frantic shootout within the woods
on either end of a deadly hunt across a dense City or holed up in an attic
listening for the slightest creak or scrape of an approaching player. The
utilization of sound to create tension
and provide
you with a warning to nearby enemies is one
among the ways pub G forces you to remain attentive
and tactical instead
of treating every sort of a fast-paced
shooter. Play long enough or use the awesome replay feature to
watch skilled players and you'll learn
the subtleties that tip
each other player has
been during
a place before you. An open door or a
strangely dense or sparse pile of mismatched loot are
telltale signs. Of
these layers merge to create a
shooter that's invested in creating smart nuanced survival and understands how
even the
littlest moments of your story contribute to the larger
adventure.
The dynamic of exploration and combat changes in fun new ways when grouped up.
Playing solo brings certain elements to the formula that getting
into with a partner doesn't and
therefore the same goes for trios and for player squads.
Going alone affords greater freedom and stealth opportunities but a well
coordinated team has more potential for pulling off exciting ambushes and
vehicular assaults and
they are far more survivable
because you'll
revive a teammate who's been knocked down but not
finished off. The
choice to play in person only
servers also brings a challenging new dimension to matches by eliminating the
corner peeking advantages granted by the default third-person camera. The
gunplay itself is
additionally great firearms feel good to shoe and
there is a pleasant range of options
for all play styles and while Pubg does retain that military sim stiffness has
become synonymous with the genre it's just smoothed out enough to
stay combat and movement satisfying and accessible to
newcomers. Since the 1.0 launch especially i have never experienced
significant performance or rubber-banding issues but it is
vital to notice that version 1.0
still hasn't managed to eliminate the hacking problem that's most prevalent in
high skill matchmaking games or a couple of
existing bugs.
Player unknokwns battle grounds has taken the military sim gameplay popularized
by games like ARMA and dayz boiled it right down to its
most
enjoyable parts and streamlined it into fast pace and
accessible rounds of purely hassle-free survival based action. Albeit
each game starts an equivalent way
it's remarkable ability to desire a
replacement tense adventure each and each round
has kept me returning
for hours on end.
Minimum System Requirements :
CPU: Intel Core i3-4340 or AMD FX-6300.
Graphics : Nvidia GeForce GTX 660 @2GB or AMD Radeon HD 7850 @2GB.
Memory : 6 GB.
Storage : 30 GB.
DirectX : 11.1 compatible video card or equivalent.
9.
Dungeons 3
The first character you meet in game is the narrator now in
most games the narrator's aren't technically characters but I think you'll
agree with me that this is certainly the case here. If you've ever played
Bastion you'll be familiar with the storyteller in that game he practically
provides play-by-play commentary on everything the player does. Though the one
in dungeons 3 doesn't go quite that far the narrator is very involved with his explanations
his jokes and even banters with actual in-game characters. He plays a huge role
in setting the tone of the game which actually encroaches into the territory of
satire there's plenty of references to game mechanics and pop culture from Star
Wars to Warcraft from Lord of the Rings to even breaking the fourth wall and
talking about the previous games in the dungeons franchise and while we're on
the topic of breaking the fourth wall they don't exactly shy away from it. The
narrator will comment on cutscenes generic gaming character tropes and even has
unique dialogue to welcome you back to the game when you launched at different
hours of the day and these interactions aren't just limited to dialogue either.
There are times when the narrator will actually interfere with gameplay like
summoning mobs of spite or interrupting entire cutscenes. These are clearly
scripted of course but enjoyable nonetheless. So, what exactly is the story
that the narrator trying to tell basically you are the absolute evil and after
conquering the lands in the previous dungeon games you set out to a new
continent to do the very same and that's pretty much the main premise of the
game. You are evil and you're just trying to destroy everything that represents
good. You’re not gonna find a deep story or intricate plot here instead you're
presented with a simple goal and as they say it's all about the journey. Your
road to conquering everything good is filled with stereotypes of the fantasy
genre and heroic characters and just plain conquest.
You are promised a simulation and management game with some RTS sprinkled in so
how exactly is this implemented well the first thing you need to understand is
the maps are split into the overworld and the underworld. While the underworld
is your domain in each mission you'll need to build up their forces in your
dungeon and conquer the overworld. Of course things aren't always
straightforward and easy periodically waves of valiant heroes will enter your
dungeon and try to destroy your dungeon heart if that happens you lose the
mission. During my playthrough that's never really happened to me and at least
on normal difficulty these waves are easily dealt with. The main gameplay loop
begins at your dungeon heart with five of your workers or as they're called little
snots. How you build your dungeon is completely up to you but you'll need to
start by digging out paths and zoning out rooms. Rather than just placing buildings
like in a traditional RTS game you assign tiles to a specific room type and
your workers will automatically build out the room and play structures for you.
Though, there are some specialized structures that you'll have to place
manually as well major gold deposits are scattered throughout the dungeon and
though these are finite there's also a diamond deposit located somewhere deeper
underground that can be harvested indefinitely. It is kind of annoying that you
have to use a per core or two to dig around your dungeon just to look for these
resources especially when gold deposits run out rather quickly. It’s actually
really important to try and find that diamond deposit because gold can be a
hard limiting factor on your army. Which I'll explain in just a bit your other
two main resource types are mana used for casting your spells and reviving
demons and evilness which is gained through capturing certain points in the
world and these are used for researching your upgrades. Now as for unit
production and management there's actually quite a lot to it.
There are three major types of units the Horde, the demon and the dead. I won't
be going into detail about each one as I mainly want to talk about how to
manage units in general, whichever unit type you choose to produce you're gonna
need to dig up some space for their home base the Horde lives in a hideout the
demons in the vortex and the undead in the graveyard. These rooms aren't just
for show and when your units are back at base though automatically returned to
these places to heal and rest. When undead units are killed in battle they'll
regenerate themselves in the graveyard. Similarly demons will automatically be resummoned
in the four texts provided to have enough mana for the process. Now the reason
I consider dungeons 3 a simulation and management game first is because of
everything that's required to take care of your minions. In a traditional RTS
games the only things you really need for units are some sort of food or supply
and upfront cost to produce the unit and the time to Train the units.
In dungeons 3 units do still take up a population supply and they also have
upfront costs but they don't require any time to Train instead there are
perfora of other things they require. The first is food now food is different from
population and while population supply is a hard limit on how many units you
can have your units will also get hungry and every so often you'll need to feed
them and in order to do so you'll need to produce a gobbler farm to make food. If
a units hunger reaches a hundred percent they will refuse the fight for you and
go on strike literally. Your minions aren't slaves and they're here because
well it's their job and that means they expect to get paid beyond their upfront
cost you also need to pay them a salary every few minutes. Again if you don't
have the goal to pay for them they'll stop working for you and this is where
the importance of gold comes in. Units will also get tired and need to rest
this means heading back to their rooms and relaxing and these are just a few of
their very basic needs and there are more advanced things that you'll need to
take care of each unit levels up. These unit requirements actually have some
very substantial impact on the gameplay. the first one you'll likely notice is
that you can't just venture into the overworld indefinitely because once in a
while you'll need to return to base and let your units eat and rest. This
actually slows down the game quite a bit and results in pretty long game times.
Secondly, you'll also need to plan for these needs accordingly or face a roadblock
and your ability to tack up and grow your army. For example, having a 4x4 room
for your food production is up lilia acceptable in the beginning but you'll
need to expand substantially if you want to manage any sizable army.
You also need to research and build things like a mana bath or a brewery if you
want to love with your units beyond a certain point. In terms of simulation and
management gameplay I found dungeons 3 to be pretty fun but there's something that
has been really polarizing for me. The map is split into two portions the over
and the underworld and for some reason the developers decided to split the
control schemes for the two as well. The hand of evil is essentially your mouse
cursor and you can use it to pick up your units and instantly throw them in any
part of your dungeon or even slapthem around if you like but only in the underworld
there's a hotkey that instantly gather all the units into your hand of evil and
you can easily send your entire army above ground anytime you like. It’s a
fantastic feature that saves time and basically allows you to teleport your
army across the map. It’s especially useful if there are multiple entrances to
your dungeon but the hand is far from perfect because of the different needs
and functions of each unit type you often want to select certain groups of
units and send them to do certain tasks. for example, demons and only demons
interact with the arcane ium to generate mana but there's no hotkey to select a
hundred demon units specifically instead you're forced to select your entire
army drop all of them in the arcane ium and just wait for your non demon units
to walk out on their own. The only real option is to create your own custom
control groups manually for each unit type. This honestly wouldn't be that big
of an issue if there was a way to drop all your units at once. Yeah you heard
me right you can pick up all your units with a single button but can't drop
them all at once you're forced to drop them one by one by spamming your right
mouse button. I can't for the life of me figure out why they chose it is the
single most annoying thing in the game and it really feels like an easy fix.
While we're on the topic of weird control schemes in the underworld you cannot
select a unit without picking them up. This means there's no way to control
your units to fight underground and the only thing you can do is to drop them
at a location and watch them fight automatically. It seems like a huge oversight
in my opinion while you're above ground you do get full control of your units
allowing you to micro them during combat cast spells and position them properly.
Unit types are quite varied and have their specialties from the resurrecting
undead to the tanked orgs and the charming succubi there's a good number of
units to let you create your own army composition. Most spells are auto cast by
default and I rarely found the need to manually cast spells and last thing I'll
touch upon is the gameplay style. I actually found the idea of having a
management base building game with RTS combat really fun but if you're a
hardcore RTS fan and come from games like Warcraft or Starcraft you'll be
disappointed in how straightforward and streamlined the RTS elements are. Like
I mentioned before this is a simulation and management game first because of
this the amount of units you typically need before you're strong enough to take
on enemies is actually really low at least through the campaign I found hitting
between 13 to 15 units will allow me to easily breeze through anything that AI
could throw at me and with a little microbe even fewer than that.
You only get to control a single Shiro Ted character Dahlia and she's not exactly
interesting in terms of combat design. She’s a mage with a couple of spells
that could easily put on Auto cast and just attacking you through your entire
army and easily crush your opponents. I had never really had a need to control
her either because there aren't any races or factions or anything of that
nature each game will play relatively the same way once you figure out your
build order and an army composition that's effective you'll be doing the same
thing over and over again and it does honestly get stale. Since the units are
already split into three different categories I think it would be an
interesting idea to have them split into three different playable factions and
flesh out their own unique play styles. Though my review is mainly based on the
single-player campaign there are other game modes skirmish mode contains a
mighty boss hero than you need to build up your army to defeat. Survival mode
has you defending against increasingly stronger waves of enemies and in this
mode is well endless.
There is also a multiplayer mode where you can duel against other players online.
I haven't played these other modes extensively so I won't comment on them but I
just wanted to let you know that they do exist. Though the issues with controls
were a big annoyance for me I still had a great time at the game and the bottom
line is that dungeons 3 is genuinely a fun game. Issues are all things that can
be easily fixed through a patch and when that sort of hour I think 12 gorgeous
reveals will have a very compelling game their hands. I would definitely
recommend this game to anyone who's into the simulation and management type
genres. Especially, if you like games with a bit of humor to them the
cartoonish graphics may not appeal to everyone but it might also bring some
nostalgic feelings to fans of warcraft 3.
Minimum System Requirements :
CPU: Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
RAM: 4 GB
OS: Windows 7,8,8.1,10 (64-bit Required)
VIDEO CARD: AMD/NVIDIA graphic card, with a minimum of 1024MB of dedicated VRAM (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
Storage: 5 GB Free Space
DirectX :DirectX 11
10.
What makes me feel amazing in that at the very same time is
that they make so many tiny men, trees and vehicles in one beautiful terrain but
forces are on both sides fighting up and crushing the beauty of the nature. Of
course your job is to complete different types of objectives and these all are
presented in a specific military manner. For example, you need to cut through
enemy territory to see strategic points or positions. the battles are so much
huge in multistage that it takes 30 to 40 minimum minutes to complete one
mission within a campaign because it's not really enough to just see the front directly
and game over but if that you have to make some strategies while moving towards
the target as the map for each mission is big enough that you can easily
approach the target in two or three ways to make the enemy confuse. Battles are
made of multiple stages and like starting from the initial point to move in
it's not simple as it was in a sudden strike 1 or 2. you have to go through the
enemy line while clearing out the checkpost and finally reach your destination.
Terrain features are purely realistically modelled ever than before trees
inside the game look gorgeous and your tanks cannot really go away without
crushing. them yes thanks can crush tree down if you order them too fast
through them but in a mini time that makes the tanks move slow which makes the
game progress a little bit of slow. Which also impacts on the flare strategy so
it's totally up to you can want to go through or you just want to take turn and
shock the enemy's. Gameplay overall is better than ever it you have tanks
soldiers supply trucks and engineer trucks next it is up to you to how to use
them. All of the vehicles have petrol that runs quickly out so you need to save
your supply truck on a safe point and move rest of the army ahead. Like petrol
bullets and shells also run out and you have to resupply them with the help of
supply truck. Engineering trucks are used to repair the damaged tanks or other
vehicles and are you is to make bridges over the lakes. Kite games took so much
time to put these old small details within a game that no one can ignore them
at very first sight. it is a little bit hectic to play such a nice game with a
controller because to select army units you have to press X and enlarge the
shellcode with the left analog stick to select all units area. Which is easy but
in a start it was a little bit hectic but later it was a little different.
Obviously like all other games sudden strike have single-player as well as multiplayer
single-player campaign includes three campaigns. German campaign, Soviet
campaign and allied campaign and each of these campaigns have seven missions
and each mission is minimum 30 minutes long. So total length of the single-player
campaign is pretty good other than that there is a star system. In the game if
you get three stars in each level the challenge mission will unlock in which
you have to complete the same level with limited ammo supply. Other than that
by going on each mission you have option to choose between main three doctrines.
Those are infantry doctrines armored, doctrines ansible, doctrine each of them is
linked up with specific perks like infantry doctrine will give you hand grenades.
Armored will give you her hatch lockout which actually enhance the tanks that
look out on map. Support will give you army telemeter mechanics smoke grenade
etc. one important thing in these different doctrines offers different perks
and different missions so rejoice.
Sudden strike 4 kite games have seriously put their time in the game the way
the tank moves through the trees by crushing them living their prints behind on
mud or when they attack on houses and they break off a few hits and gorgeous to
witness after all. Well all in all sudden strike 4 is gorgeous and technically realtime
strategy game and this time on console which is most loving part of the console
players overall in all aspects 7/4 is gorgeous looking strategy game. While
keeping the landing missions and historically somehow accurate kite games deliver
and other hit for fans. While on ps4 it feels a little confusing in start but
literally after 5 mins it's the same as its PC.
Minimum System Requirement :
OS : Windows 7, 8,8.1,10
CPU : 2.6 GHz Quad-Core ot Intel, 3 GHz Dual-Core or AMD.
Memory : 6 GB RAM.
GPU (video card) : NVIDIA GeForce 660 series or AMD Radeon HD 7850.
Storage: 12 GB Free space.
0 comments:
Post a Comment