10 BEST STRATEGIC GAMES OF 2017

1.



Total War : Warhammer II



As a series total war certain to offer its best when creating on an already established foundation. Napoleon surpassed Empire Attila exceed Rome too and in constant fashion total war Warhammer 2 has pushed beyond. The first creating the foremost full-clad and engaging campaign the veterans series is available so far.

The headliners of this high fantasy battle royale are four extremely distinct armies all of which are fun to command. The enigmatic Lizard Men bring a combination of rampaging dinosaurs and highly potent magic to the field. Their mid and high tier units present interesting tactical considerations for where and when to commit to the melee. Since they're prone to rampage and decide they don't need your stupid orders anymore once they get in the thick of it. Despite their shared heritage the High Elves and their edgy or dark elf cousins are about as far from Reese kins of one another as you can get. High elf armies fill a niche that none of the original Total War Warhammer factions really could with a focus on small expensive units that each represent the very peak of discipline and martial excellence. Watching a unit of dauntless sword masters hold a charge as satisfyingly reminiscent of the prelude to Peter Jackson's Lord of the Rings films with flashing swords cutting effortlessly through the varied horrors of sailing your line. High elves don't have much of a stomach for gore though and fight the hardest at the beginning of a battle before they've started to take casualties and get blood on their expensive cure asses. That makes Dark Elves a fantastic contrast because they become more deadly the more viscera has been spilled. They have a focus on wicked frenzied units that evoke the sinister undignified versions of Grimm's fairy tales. Lastly the Skaven are the centerpiece of the whole operation and one of the most truly different factions I've ever handled in a total war game. They inhabit ruins which an enemy can only identify as a settlement by sending an army to investigate them allowing major cities to hide in plain sight. their roster focuses on swarms of cheap units supported by powerful specialists like the hilarious and deadly doom wheel is a great fit for players who don't bat an eye at throwing lives away to get the job done and it's a great bonus that these factions can battle against the original total war Warhammer factions and multiplayer if you own both games.

Each faction also offers an array of interesting campaign mechanics Skaven spread their own brand of corruption similar to chaos and vampires in the first game while High Elves can use intrigue to spark tensions between any two factions. When you add in the ability to explore ruins and shipwrecks powerful rights that can be activated for strong temporary bonuses and the overarching battle for control of the vortex that determines victory the amount of micromanagement can start to feel overwhelming. The theme of Warhammer 2's campaign seems to be the LLL never sit around hitting end turn while waiting for buildings and armies to finish. This is an improvement from Warhammer 1 at the same time there was definitely an adjustment period. Where I had to learn that prioritizing a few things was more effective than trying to play with all of the shiny new toys at once. The Great War Tex campaign itself is this sequels greatest triumph as the major factions raced to complete rituals that represent distinct milestones on the path to victory and sabotage one another in the process. The world grows more hectic and dangerous. All the while new pieces of a simple but effective story with an interesting twist are revealed. Total war has always struggled to make the end game interesting after you've built a powerful Empire and while the chaos invasion in the last game was a decent attempt to correct this the vortex campaigns increasing application of external pressure and tense final battle make it look amateurish. However, it still falls short in the typical Total War weak spots notably politics and diplomacy.

I feel like a broken record saying this is the best total war game so far since I've felt that way about each major release since Attila but creative Assembly's designers are really honing their campaigns and factions consistently from game to game and that progression is clearly on display in total war Warhammer 2. Each of the four factions is distinct and fun to play the story and objective driven campaign is a league above anything we've seen in the total war series before in both design and presentation.

Total War: Warhammer II may be a turn-based strategy and real-time tactics computer game developed by Creative Assembly and published by Sega.The game was released for Microsoft Windows-based PCs on 28,Sept,2017.The game have absolute tactics game-play just like all the game with some of other addition within the Total War full series.The game add some amazing races  events in the single player campaign mode with the Lizardmen, High Elves, Dark Elves and Skaven.Those that own races from the primary game will have an equivalent races unlocked for multiplayer.



Minimum System Requirements :

Operating System: Windows 7 (64 Bit Required).
Processor: Intel Core 2 Duo 3.0Ghz.
RAM: 4 GB/5 GB*
Install size: 60 GB.
Video Card: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @ 720p.








2.



Endless Space 2

Rarely has the business of exploring expanding exploiting and exterminating been visually appealing as it is in endless space 2. Under those great looks and personality is a game built on the space for Exxon Rizal it turns based foundations though neither diplomacy nor warfare feels especially meaningful.

Endless space 2 is remarkable for the many options it allows for going about the business of all the usual space Forex conventions. A healthy stable of races is an uncommon for example, but Inlet space 2's eight species considerably improve its replay possibilities by making each one play differently in very significant ways. The business of transporting citizens to colonies for instance is much simpler for the robotic rift born than it is for other races since they can just build new citizens on site. the tree-like unfallen extend their roots out to other systems allowing them to colonize a relative freedom as long as those branches aren't cut off and the Horatio's are all clones of an egg headed man named Horatio who thinks entirely too highly of himself. There’s a danger of predictability when you specialize each race at the point where they have a quote correct path but Inlet space too keeps playthroughs interesting with elements such as RPG like quest that grant reward for quashing rebellions are colonizing a set number of planets. Its greatest strengths though are likely its dynamic political system with up to six political parties in elections for each faction. Thus granting laws that give busts as long as you're going along with the lead party's goals. Enter Empire statesmanship sadly is way weaker crop up relations seemingly have little reference to what's happening on the map and there is little clue of the way to immediately address a problem a celebration brings up. In a lot of cases a simple link to the diplomacy panel would have made finding a solution much easier. even so little touches like these have the rewarding effect of making endless space 2 setting' feel like a living universe and not when you can easily manipulate by rigidly following a guide. you to adapt to survive regardless of which race or focus you choose and the campaigns are better for it.

Playing Endless 2 is a memorable experience the Galactic map is beautiful and each race comes with its own fantastic soundtrack and planet colonizing cutscenes. it's a little disappointing that the battles are largely automated aside from outfitting your ships in the shipbuilder and selecting a few strategic options before the fighting begins but even so the fantastic cinematic style in which they're presented make it worth leaving the auto resolve key unpressed from time to time. The elegant beauty carries over to the interface which does such a good job of not cluttering up the screen but while it's tempting to associate that simplicity with accessibility and user friendliness that's an illusion. Endless space 2 is clearly aimed at forex veterans and it keeps elements that might otherwise be spelled out limited to icons with tooltips out of an expectation that you already know what you have to do with its some similar options. That doesn't mean it doesn't try to help you along the tutorial is extremely thorough notifications that pop up suggesting which actions to take next do much to alleviate the pain of the complexity and it even has a search bar for the technology train. Once everything clicks into place it's easy to appreciate how much since the user interface makes and how conveniently it groups all of inland space 2's elements in the spots where they're most helpful.

Endless space 2 is a pleasing capable forex game with remarkable personality that apparently calculated right down to the pixel level it doesn't diverge much from the genres norms but it gives a generally satisfying forex feel with only a couple of missteps. Provided you're also okay with tackling a steep learning curve it is also a satisfying entry point for the genre.

Endless Space 2 may be a turn-based strategy, fantasy 4X game developed by Amplitude Studios.At the start of the sport , the player can choose between one among several races, each with their own perks and traits. they're then given control of a fledgling empire, which they need to expand by conquering systems. Each system has up to five planets, with their own environments, climates, stats (i.e. production, food, etc.), and sometimes anomalies. Anomalies are often explored using an explorer ship, and provides buffs or debuffs to the whole system.The planet's stats shows how powerful and effecient planets are at what, while the decision of environments decide that a planet is  able to colonize or not. the power to colonize different environments is unlocked through research. Each planet also can tend a specialization, which give buffs, with additional buffs being granted supported climate. Finally, the player can construct different structures, which give system-wide buffs and may be built a vast number of times, with a couple of exceptions. to succeed in different systems, players must follow established star lines, unless they need special technologies researched.


Minimum System Requirements :

OS : Windows 7,8,8.1,10 (64-bits Required)
Processor : i3 4th generation / i5 2nd generation / A6 series.
Memory : 4 GB RAM.
GPU : AMD Radeon 5800 series  or Intel HD 4000 or NVidia 550Ti.
DirectX : Version 11.
Storage : 8 GB Free space.
Sound Card : DX11 compatible.




3.




AVEN COLONY

You start off on a planet and you have to colonize it and you've got a tiny little base to start with and you have to expand it into a giant bloody civilization really. There are a lot of buildings a hell of a lot of buildings to have for this and you've got to take into consideration their health, the well-being, the safety crime. There are aliens on the planet you have to build up some turrets you have to build lightning towers to protect them from the elements. You have to create a full equal system of food and depending on the type of planet you're on that can be pretty difficult and totally different each time you play. for example, you can't grow the same things on a winter planet than you can on a desert planet build a spaceport to trade with you have expeditions yes we built like a spaceship that can fly around the planet exploring the planet and calling out on expeditions to do things. Although that's all pretty much text-based you don't actually see much of that happening but it does have a big impact on them on the way colonize your base you get their rewards. But essentially guys it boils down to keeping everybody happy keeping them fed keeping them waters giving them accommodation giving them jobs and making sure that your colony is fully self-sufficient. It will be attacked by all manner of things from plagues which is basically like the flu one of your colonists can get that and it's spread so fast it better try and contain that with building hospitals.

You also get spores that creep all over the place and spread if you don't clean them off your buildings and there's lots of naturally occurring things as well like I mentioned earlier lightening, shard storms and because it does have a sort of a seasonal thing you have like a summer and a winter and a day in and night. So, it that effect everything as well I mean certain foods will not grow during the window so you have to stock up through the summer and then you know survive the winter where you get warning that winter is coming through the really good UI system which I quite like it. It’s very functional but not too cluttery it's all neatly done and looks nice so I can't really fault that. it's just a really good resource management game and I can't wait to play the full game I mean I've played so far you get a thing for missions you also get sandbox mode where you can pick your planet choose whether there's a lot of resources minimal resources what you start with and how many and encounters you're going to get with the aliens and things like that. So you do have it is a very customizable game it runs fine I've never had a single crush with it or anything like that music quite good, sounds okay it's quite a nice game I like it. We have a little bit of campaign at the minute but a lot of it isn't locked and you'll get missions that kind of help you a lot. you'll still get a mission to see you know get 200 colonists get 300 colonists and they give you a little reward when you do that I just like to have a complete none of that at all just there you are that's my colony. It’s fine in campaign mode but in sandbox you should be able to switch the whole lot of no help and whatsoever.

Aven Colony is a strategical city-building type game and have a Sci-fi type theme. Its a PC game developed by published by Team17 and Mothership Entertainment.The early access of beta version of the game is released on 8,Sept,2016 on Microsoft Windows.The most story line revolves round the Human colonisation of an alien planet, during which a replacement colony must be inbuilt order to survive.Aven Colony involves building a replacement human city on Aven Prime, an alien planet light-years faraway from Earth. The player oversees construction, resources, and other people within the colony. The colony have to be totally built with scratch and after some time many additional locals will arrive to your colony as you progress through the game and build your colony bigger. There are so many different types of buildings structure wise,look wise ,work wise as small as tent-like buildings to as luxurious as skyscrapers, and these buildings have so many further categories like food cultivation, quarters , oxygen creation and resource mining. Flying drones are wont to build, upgrade, recycle and manage everything within the colony. there's each day and night-cycle, and through the night cycle everything freezes over so food won't grow and solar panels don't generate electricity. The colony must also deal with various environmental conditions including storms, dust devils, toxic gas and shard storms. there's also an alien called "the creep" which grows over buildings covering them in its tentacles; however, drones are often built to get rid of "the creep." Research are often administered to enhance the crops which will be grown, and there are over a dozen differing types of crop. there's a morale system which may be influenced by several various factors including food, living conditions, employment, crime and social policies set by the player. Regular elections are held during which the citizens can sack the player if morale gets too low. Ancient alien artifacts are often discovered and used because the colony expands.



Minimum System Requirements :

CPU: Intel Core i3-3220 3.3 GHz / AMD Athlon II X3 455 or higher
CPU SPEED: Info
RAM: 8 GB
OS: Windows 7,8,8.1,10 (64-bit Required).
VIDEO CARD: DirectX 11 compatible graphics card




4.




XCOM 2 : War of The Chosen



XCOM 2: War of the Chosen is basically a extend version of a turn-based tactics PC game XCOM 2 relesed in 2016 while this game is released on 29,Aug,2017 for Windows and also released for macOS and Linux on 31,Aug,2017.The War of the Chosen expansion makes changes to XCOM 2's campaign structure and adds new enemies, new hero characters, modifiers, and more behaviors for characters.The expansion introduces a replacement set of enemy aliens called the Chosen, three elite alien warriors tasked by the Elders to defeat XCOM and recapture the commander; the most dangerous and lethal Assassin, how mostly in search of stealth and is in a position to kidnap your soldiers right from the battlefield, Orion , a lethal alien-human hybrid who is so good at long range rifles, and also the Warlock, who uses his poison powers and spawn so many new enemies on battle field during an ongoing battle. because the game progresses, the Chosen gain new exclusive abilities over time, and eventually become ready to launch an immediate attack on the Avenger. The Chosen still appear occasionally during missions even after being defeated, and may only be killed permanently once their base is destroyed also .



Minimum System Requirements :

Possessor : AMD Phenom 9950 Quad Core 2.6 GHz or  Intel Core 2 Duo E4700 2.6 GHz.
OS : Windows 7,8,8.1,10 (64-bit Required)
VIDEO CARD : 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better.
SOUND CARD : DirectX compatible sound card.
Storage : 45 GB Free Space





5.



Tooth and Tail

Tooth and tail is about four different factions of Antep amorphic animals that are trying to survive. civil war is broken out and the losers are gonna end up becoming food and each one of these groups thinks that they are the true best and deserve to live. The game features a relatively lengthy single-player campaign as well as multiplayer modes featuring both offline and online matches. In the single-player campaign you'll be jumping from faction in the faction you'll learn more about them their motivations but it also works as a great tutorial to introduce you to the gameplay mechanics. You also have a variety of different mission types not just war that you'll be doing during this campaign. When the battles begin you control your commander you get to move around freely around the battlefield to explore and see what's going on but you can't attack the enemy directly. Instead your main goal is to build up farms around windmills that work as your basis. Once you build up those farms you'll gather resources being able to build up other buildings to get members of your army or stuff like turrets land mines and alike. As to be expected to recruit bigger and better members of your army will cost more and more resources. You have four levels here the one that's for the turrets your weaker smaller types of troop’s medium ones and then your heavies. A lot of the charm that quickly drew me into tooth and tail though wasn't the creativity of the members of your army. You have a flamethrower bore mustard gas throwing skunk and now that's able to regurgitate field mice and use them as troop’s pistol wielding squirrels and a variety of others. Each one have pluses and minuses to them and of course will have longer or shorter range weapons to help you out but all of this is what made me want to keep playing the game and see it through to it and just to see the various troops you're able to use.

Your main goal a lot of times will be just destroying all the enemy bases but other times you'll have to survive for a certain amount of time with just a small amount of defenses or you'll start off on that with a very small amount of troops and have to rescue prisoners that are being held hostage and a few other varieties of this they at least make things interesting. You also have elements on certain maps like the desert being so hot that your troops lose health of the go too far out into the Sun or have heavy winds that keep your troops from being able to go down certain lanes. The game is difficult and will take strategy of figuring out what works best on certain maps so those things are done in a procedurally generated way. You're gonna have different placements of your default starting location every time you redo a mission so you can't exactly get too comfortable with where you're starting. If you fail and have to redo it you'll be at a different starting location and so will the enemies so each encounter though ends up being a bit different because of this.

Outside the single-player mode the multiplayer mode can be done with up to four different armies battling one another or do team battles for three on one or 2v2. After selecting which commander that you want to play as you then get a list of potential troops and you can select only six of them to go into battle with. Matchups are extremely fast paced taking only five to ten minutes in order to complete a map and there are that limited number of resources per map so things go by pretty quick. You can also play not only against your friends or against people online you can also play against AI bots and have different difficulty settings for them as well. From the technical side of things the game didn't crash on me but there was some slowdown here and there especially with bigger battles and a lot of troops going the game would start to slow a bit and it was very noticeable at times. Tooth and tail though is available now for the ps4 Xbox one and PC for $19.99 and it does have a full Trophy list including platinum on the ps4. Overall I really enjoyed tooth and tail I have to say the anthropomorphic animals at war is something that will always kind of win me over but I think there's a lot of strategy and potential fun here for an RTS on console and it works really well with the PlayStation 4 controller.

Tooth and Tail may be a real-time strategy game released in 12 September 2017. by Pocketwatch Games for Windows, MacOS, Linux and PlayStation 4.In an interview with Polygon, the game's design was described as "one button" RTS that might make twiddling with a controller manageable.Tom Marks of PC Gamer described the only player campaign as being "like a bite-sized StarCraft campaign."



Minimum System Requirements :

CPU SPEED : 2 GHz Processor
RAM : 2 GB
OS : Windows 7,8,8.1,10 (both 32-64 Bit)
Graphics : Intel HD 3000
Storage : 2 GB Free Space




6.



Steel Division: Normandy 44

Steel Division Normandy 44 achieve one of the most hard feats in strategy genre. It’s a historical war game where the fun of the game and the accuracy of the history are intertwined instead of at odds.

Developer Eugen Systems has had success with real-time wargames before with it’s cleverly titled wargames series but with the multiplayer focus steel division it's escalated both the production values and tactical complexity with remarkable success. Unlike the stereotypical war 2 strategy sim steel division isn't about pushing counters across a map and expecting some dice rolls to show call at your favor. It’s a beautiful-looking game for one with rich detailed maps and units. Controlling it feels good to in your real time strategy veteran should almost immediately feel at home with its interface. There is a significant learning curve in terms of how to play skill division well but its attractive and enjoyable enough to get started with that's hard not to want to play more. Conceptually steel division works like a rock-paper-scissors game with ten different options instead of three infantry, artillery, tanks, anti-tank guns, aircraft, anti-air guns and support units. It’s a complicated dance and it can be punishingly difficult if you don't get it right. Yet, this complication is what makes still division special. It never feels like there's a layer of abstraction between the tactical choices you might make and the historical simulation of the war game. The relatively simple interface and clear great-looking graphics make it easy to tell what's happening in an engagement while an incredibly detailed simulation runs under the hood.

Eugen use actual Royal Air Force Recon photos of northern France to create their Maps. Each map certain features of the Normandy campaign most notably the hedgerows and tree lines that gave the area its nickname hedgerow hell. These options give each map its very own perticular tactical choices. very specific oddity like that gives steel division more depth as ameture players can end up engaging in a poker like set of Bluffs and counter Bluffs. It can be overwhelming to try to manage every aspect of a battlefield as a single player but with human or AI teammates the ebb and flow of the battle becomes far more manageable. In fact still division’s biggest weakness especially for new players is that there is so much detail that it can feel overwhelming early on. Yet once you do get deeper into steel division that level of diversity and customization can turn into another power. Each of the 18 divisions has its own personality and unit quirks. The American 101st airborne for example, is heavy on airpower but light on tanks while the Scottish 15th infantry can flood the field with elite foot squads but as very little air support.

While still division has a great engine interface and maps for world war ii combat the structure of its mattress can feel arbitrary because of preset escalations determining which unit types you can call in. the victory conditions can take the satisfaction out of a win. There are two conquest where victory is won by having more control over the map and destruction where victory is achieved by destroying enemy units. What’s unsatisfying about each may be self-evident conquests doesn't take casualties into account at all while destruction doesn't factor in map control. Perhaps a mixture of both would make more strategy seem viable. There are a set of single-player campaigns which are cleverly put together but they're the type that feel more like an extended tutorial to steal division’s concepts then something intended to be an interesting challenge on their own. They do that well at least especially the American one.

Steel Division Normandy 44 succeeds both at gripping simulation of historical combat and being an enjoyable multiplayer real-time tactics game a which is a memorable combo. Future games or elaborations might even smooth Normandy 44 tiny drawbacks specifically it's frequently an awesome amount of detail and insufficiency of context to its large no. of choice but its successes wildly exceed its failures.

Steel Division: Normandy 44 is a strategy game within real-time engagements.Its a pc game published by Paradox Interactive and developed by Eugen Systems, on 23,May,2017 for Microsoft Windows.The game is practically based on war II.In the game players take hold of historical units, supported the divisions that fought during the fighting in Normandy, then choose between a group of units before the beginning of a match. Once the sport is underway, the player can call in units from the chosen deck. The matches are sub-divided into three phases, with more powerful units only becoming available after a particular point within the game. Steel Division: Normandy 44 features three single player campaigns, and up to 10 vs 10 online multiplayer battles.The game features 15 maps at launch.However, the entire number of playable maps are larger thanks to all having the ability to scale in size counting on the amount of players allocated. Certain maps include amphibious gameplay elements, during which specialist units can traverse both land and water thereby bypassing chokepoints and objectives like bridges.


Minimum System Requirements
:

CPU : Intel Core i3-2100 (3.1 GHz) or equivalent.
RAM : 3 GB.
OS : Windows7,8,8.1,10 (64-Bit Required).
GPU : NVidia 450  @1GB or AMD 5570 @1GB.
SOUND CARD : DirectX Compatible Sound Card.
Storage : 32 GB Free Space.




7.


Mario + Rabbids Kingdom Battle



Mário plus Rabbids kingdom battle is full of surprises it's XCOM style turn-based tactics game play is just about the last thing I would have expected from either Mario or rabbits and it's way harder and meteor than you probably think.

The bizarre story that brings you be sauce rabbits into the Mushroom Kingdom of Nintendo's Mario and literally mashes them together embraces the fact that it's complete nonsense on every level and just rolls with it. It’s still a little weird seeing Mario Luigi peach and Yoshi shoot enemies with guns but other than that it's a good kind of dumb fun. Even though Mario + Rabbids obviously borrows liberally from XCOM it's style of turn-based tactics is different and distinct because of how your team works together bouncing off each other and using special abilities to maximize movement and damage. That can make it chaotic and confusing in the early levels because the enemies are so mobile. It's tough to predict what they'll do if an enemy is anywhere near you he can probably flank you and there are annoyingly few ways to stop that from happening but one side upgraded my characters I could do some hugely satisfying chains myself. Which makes up for a lot of the early frustration it effectively promotes a very aggressive play style and keeping your team together to make the most of their different abilities.

The biggest surprise of Mario + rabbits is how viciously tough it is most fights took me 5 or 10 minutes to get a perfect score by finishing within the turn limit and having all three teammates still alive but some took me an hour or more of trial-and-error attempts. Testing out different combinations of the eight characters and slightly different approaches to the problem. Some of the difficulty spikes are really nasty and Mario + Rabbids know it. At the start of most fights you're asked if you want to play an easy mode which gives you extra health even then I wouldn't call some of these easy you really have to understand how the mechanics work to win. This is a good thing unless you’re just learning the ropes. Merging the intentionally obnoxious Rapids with Mario mainstays like booze and piranha plants produces a lot of weird combinations. There are also several levels that have a strong gimmick and a few boss battles with unique objectives. On top of that its beautifully animated say what you will about rabbits but watching these characters move conveys intensity and dramatic action right down to the twitch of Mario's stash

Between fights Mario Plus rabbits throw some mostly simple puzzles in our paths to cleanse the palate. I could never quite get used to the fact that I'm supposed to be watching the little Roomba thing leaving the party instead of Mario as 30 years of gaming history has taught me. That made control feel imprecise and a few time puzzles were harder than they should have been as a result. Another stumble is the progression system which doesn't make a lot of sense. if you run out of cash to upgrade weapons and want to change up your party to counter a new enemy you have to revisit a previous fighter and more and that would be fine except that you play the old levels with your leveled up characters. This makes them so easy they’re a waste of time and the money is basically free. Mario + rabbits also comes with a few co-op levels per world though that's a little silly and a turn-based tactics game because it's no different from passing the controller back and forth between two people. Those levels do give you four characters instead of three though which opens up the tactics a little all told there's at least 20 hours of content here that's good because I can't see a lot of replay value and going back to do it again other than to try the same scenarios with less appropriate teams.

Based on its colorful world pleasing animation and source material you might expect Mario + Rabbids Kingdom metal to be my first turn-based tactics game but you're in for a surprise even Forex combat some of its fights are challenging puzzles. A few do devolve into a trial and error slog but a good mix of enemies objectives and character abilities keep things interesting.

Mario + Rabbids Kingdom Battle is a turn-based game from tactical role-playing genera,its pc game published and developed by Ubisoft for the Nintendo switches released on 29th,Aug,2017.The game  gives you a option so tha you can play crossover of Ubisoft's Raving Rabbids franchises and Nintendo's Mario, and have a feature for both cooperative and single game-play.The game have a story in which players control the Mario original character, his friends and a gaggle of Rabbids dressed as them, handling the aftermath of a sudden invasion by a gaggle of Rabbids, who have accidentally misused a strong invention that has brought chaos to the Mushroom Kingdom.


Minimum System Requirements :

CPU : Intel Core i3-2100 (3.1 GHz) or equivalent.
RAM : 3 GB.
OS :Windows7,8,8.1,10 (64-Bit Required).
GPU : NVidia 450 @1GB or AMD 5570 @1GB.
SOUND CARD : DirectX Compatible Sound Card.
Storage : 40 GB Free Space.



8.


PLAYERUNKNOWN'S BATTLEGROUNDS


Player unknown’s battlegrounds didn't invent the last person standing formula that's made it one among the foremost massively successful PC games in history. But over the course of a 9 month long early access copy it turned it into something special. The Battle Royale style deathmatch forgoes the fluff and time investment of most hardcore survival Sims in favour of fast accessible action as 100 players fight to the death within a shrinking forcefield. The result's a decent focused no frills experience that's as exciting because it is unpredictable and where no two games are ever alike.

PUBG wastes no time putting you right within the middle of the action as you and up to 99 other players parachute on to at least one of its sprawling Maps. a part of the genius of every matches arc is how heavily it weighs every move you create and it begins with the critical decision of where to land. The moments after hitting the bottom involve a mad scramble for weapons and kit because the killing begins right from the get-go. Backpacks for holding more equipment, protective gear, medical items, melee weapons and an honest mixture of firearms are in good supply. But finding good loot is merely half the battle the opposite half is wick. As players outsmart, one another in deadly games of cat and mouse. Skilled or lucky survivors are forced into ever closer proximity within the confines of a deadly shrinking force field until only one player or team is left alive. Victory is an exhilarating reward matched only by the suspense that emerges from the battle to realize it. But albeit you die early jumping into a replacement game is usually quick and straightforward. The deadly field and occasional airstrikes marked with red on the mini-map at a uniform sense of purpose that drives you towards conflict until the ultimate standoff. With a randomized Center whenever and two unique Maps there's always many variety on the battlefield.

The abundance of trees on the forested Island of Erangle provides many cover even for groups of 4, while the sparser rockier desert of Miramar makes moving across open areas on foot and in vehicles far more dangerous. Some areas in Miramar feel more isolated than even the foremost secluded spots and Erangle. But the range of elevations and more interesting city layouts that observe use of the handy new vaulting system quite structure for it. many loot in even the littlest buildings ensures looking for a weapon isn't a frustrating task which not only keeps the playing field balanced and fun for everybody but ripe for all kinds of thrilling confrontations. You would possibly end up involved during a frantic shootout within the woods on either end of a deadly hunt across a dense City or holed up in an attic listening for the slightest creak or scrape of an approaching player. The utilization of sound to create tension and provide you with a warning to nearby enemies is one among the ways pub G forces you to remain attentive and tactical instead of treating every sort of a fast-paced shooter. Play long enough or use the awesome replay feature to watch skilled players and you'll learn the subtleties that tip each other player has been during a place before you. An open door or a strangely dense or sparse pile of mismatched loot are telltale signs. Of these layers merge to create a shooter that's invested in creating smart nuanced survival and understands how even the littlest moments of your story contribute to the larger adventure.

The dynamic of exploration and combat changes in fun new ways when grouped up. Playing solo brings certain elements to the formula that getting into with a partner doesn't and therefore the same goes for trios and for player squads. Going alone affords greater freedom and stealth opportunities but a well coordinated team has more potential for pulling off exciting ambushes and vehicular assaults and they are far more survivable because you'll revive a teammate who's been knocked down but not finished off. The choice to play in person only servers also brings a challenging new dimension to matches by eliminating the corner peeking advantages granted by the default third-person camera. The gunplay itself is additionally great firearms feel good to shoe and there is a pleasant range of options for all play styles and while Pubg does retain that military sim stiffness has become synonymous with the genre it's just smoothed out enough to stay combat and movement satisfying and accessible to newcomers. Since the 1.0 launch especially i have never experienced significant performance or rubber-banding issues but it is vital to notice that version 1.0 still hasn't managed to eliminate the hacking problem that's most prevalent in high skill matchmaking games or a couple of existing bugs.

Player unknokwns battle grounds has taken the military sim gameplay popularized by games like ARMA and dayz boiled it right down to its most enjoyable parts and streamlined it into fast pace and accessible rounds of purely hassle-free survival based action. Albeit each game starts an equivalent way it's remarkable ability to desire a replacement tense adventure each and each round has kept me returning for hours on end.



Minimum System Requirements
:

OS : 64-bit Windows 7, 8.1, or 10.
CPU: Intel Core i3-4340 or AMD FX-6300.
Graphics : Nvidia GeForce GTX 660 @2GB or AMD Radeon HD 7850 @2GB.
Memory : 6 GB.
Storage : 30 GB.
DirectX : 11.1 compatible video card or equivalent.





9.


 
Dungeons 3


The first character you meet in game is the narrator now in most games the narrator's aren't technically characters but I think you'll agree with me that this is certainly the case here. If you've ever played Bastion you'll be familiar with the storyteller in that game he practically provides play-by-play commentary on everything the player does. Though the one in dungeons 3 doesn't go quite that far the narrator is very involved with his explanations his jokes and even banters with actual in-game characters. He plays a huge role in setting the tone of the game which actually encroaches into the territory of satire there's plenty of references to game mechanics and pop culture from Star Wars to Warcraft from Lord of the Rings to even breaking the fourth wall and talking about the previous games in the dungeons franchise and while we're on the topic of breaking the fourth wall they don't exactly shy away from it. The narrator will comment on cutscenes generic gaming character tropes and even has unique dialogue to welcome you back to the game when you launched at different hours of the day and these interactions aren't just limited to dialogue either. There are times when the narrator will actually interfere with gameplay like summoning mobs of spite or interrupting entire cutscenes. These are clearly scripted of course but enjoyable nonetheless. So, what exactly is the story that the narrator trying to tell basically you are the absolute evil and after conquering the lands in the previous dungeon games you set out to a new continent to do the very same and that's pretty much the main premise of the game. You are evil and you're just trying to destroy everything that represents good. You’re not gonna find a deep story or intricate plot here instead you're presented with a simple goal and as they say it's all about the journey. Your road to conquering everything good is filled with stereotypes of the fantasy genre and heroic characters and just plain conquest.

You are promised a simulation and management game with some RTS sprinkled in so how exactly is this implemented well the first thing you need to understand is the maps are split into the overworld and the underworld. While the underworld is your domain in each mission you'll need to build up their forces in your dungeon and conquer the overworld. Of course things aren't always straightforward and easy periodically waves of valiant heroes will enter your dungeon and try to destroy your dungeon heart if that happens you lose the mission. During my playthrough that's never really happened to me and at least on normal difficulty these waves are easily dealt with. The main gameplay loop begins at your dungeon heart with five of your workers or as they're called little snots. How you build your dungeon is completely up to you but you'll need to start by digging out paths and zoning out rooms. Rather than just placing buildings like in a traditional RTS game you assign tiles to a specific room type and your workers will automatically build out the room and play structures for you. Though, there are some specialized structures that you'll have to place manually as well major gold deposits are scattered throughout the dungeon and though these are finite there's also a diamond deposit located somewhere deeper underground that can be harvested indefinitely. It is kind of annoying that you have to use a per core or two to dig around your dungeon just to look for these resources especially when gold deposits run out rather quickly. It’s actually really important to try and find that diamond deposit because gold can be a hard limiting factor on your army. Which I'll explain in just a bit your other two main resource types are mana used for casting your spells and reviving demons and evilness which is gained through capturing certain points in the world and these are used for researching your upgrades. Now as for unit production and management there's actually quite a lot to it.

There are three major types of units the Horde, the demon and the dead. I won't be going into detail about each one as I mainly want to talk about how to manage units in general, whichever unit type you choose to produce you're gonna need to dig up some space for their home base the Horde lives in a hideout the demons in the vortex and the undead in the graveyard. These rooms aren't just for show and when your units are back at base though automatically returned to these places to heal and rest. When undead units are killed in battle they'll regenerate themselves in the graveyard. Similarly demons will automatically be resummoned in the four texts provided to have enough mana for the process. Now the reason I consider dungeons 3 a simulation and management game first is because of everything that's required to take care of your minions. In a traditional RTS games the only things you really need for units are some sort of food or supply and upfront cost to produce the unit and the time to Train the units.

In dungeons 3 units do still take up a population supply and they also have upfront costs but they don't require any time to Train instead there are perfora of other things they require. The first is food now food is different from population and while population supply is a hard limit on how many units you can have your units will also get hungry and every so often you'll need to feed them and in order to do so you'll need to produce a gobbler farm to make food. If a units hunger reaches a hundred percent they will refuse the fight for you and go on strike literally. Your minions aren't slaves and they're here because well it's their job and that means they expect to get paid beyond their upfront cost you also need to pay them a salary every few minutes. Again if you don't have the goal to pay for them they'll stop working for you and this is where the importance of gold comes in. Units will also get tired and need to rest this means heading back to their rooms and relaxing and these are just a few of their very basic needs and there are more advanced things that you'll need to take care of each unit levels up. These unit requirements actually have some very substantial impact on the gameplay. the first one you'll likely notice is that you can't just venture into the overworld indefinitely because once in a while you'll need to return to base and let your units eat and rest. This actually slows down the game quite a bit and results in pretty long game times. Secondly, you'll also need to plan for these needs accordingly or face a roadblock and your ability to tack up and grow your army. For example, having a 4x4 room for your food production is up lilia acceptable in the beginning but you'll need to expand substantially if you want to manage any sizable army.

You also need to research and build things like a mana bath or a brewery if you want to love with your units beyond a certain point. In terms of simulation and management gameplay I found dungeons 3 to be pretty fun but there's something that has been really polarizing for me. The map is split into two portions the over and the underworld and for some reason the developers decided to split the control schemes for the two as well. The hand of evil is essentially your mouse cursor and you can use it to pick up your units and instantly throw them in any part of your dungeon or even slapthem around if you like but only in the underworld there's a hotkey that instantly gather all the units into your hand of evil and you can easily send your entire army above ground anytime you like. It’s a fantastic feature that saves time and basically allows you to teleport your army across the map. It’s especially useful if there are multiple entrances to your dungeon but the hand is far from perfect because of the different needs and functions of each unit type you often want to select certain groups of units and send them to do certain tasks. for example, demons and only demons interact with the arcane ium to generate mana but there's no hotkey to select a hundred demon units specifically instead you're forced to select your entire army drop all of them in the arcane ium and just wait for your non demon units to walk out on their own. The only real option is to create your own custom control groups manually for each unit type. This honestly wouldn't be that big of an issue if there was a way to drop all your units at once. Yeah you heard me right you can pick up all your units with a single button but can't drop them all at once you're forced to drop them one by one by spamming your right mouse button. I can't for the life of me figure out why they chose it is the single most annoying thing in the game and it really feels like an easy fix.

While we're on the topic of weird control schemes in the underworld you cannot select a unit without picking them up. This means there's no way to control your units to fight underground and the only thing you can do is to drop them at a location and watch them fight automatically. It seems like a huge oversight in my opinion while you're above ground you do get full control of your units allowing you to micro them during combat cast spells and position them properly. Unit types are quite varied and have their specialties from the resurrecting undead to the tanked orgs and the charming succubi there's a good number of units to let you create your own army composition. Most spells are auto cast by default and I rarely found the need to manually cast spells and last thing I'll touch upon is the gameplay style. I actually found the idea of having a management base building game with RTS combat really fun but if you're a hardcore RTS fan and come from games like Warcraft or Starcraft you'll be disappointed in how straightforward and streamlined the RTS elements are. Like I mentioned before this is a simulation and management game first because of this the amount of units you typically need before you're strong enough to take on enemies is actually really low at least through the campaign I found hitting between 13 to 15 units will allow me to easily breeze through anything that AI could throw at me and with a little microbe even fewer than that.

You only get to control a single Shiro Ted character Dahlia and she's not exactly interesting in terms of combat design. She’s a mage with a couple of spells that could easily put on Auto cast and just attacking you through your entire army and easily crush your opponents. I had never really had a need to control her either because there aren't any races or factions or anything of that nature each game will play relatively the same way once you figure out your build order and an army composition that's effective you'll be doing the same thing over and over again and it does honestly get stale. Since the units are already split into three different categories I think it would be an interesting idea to have them split into three different playable factions and flesh out their own unique play styles. Though my review is mainly based on the single-player campaign there are other game modes skirmish mode contains a mighty boss hero than you need to build up your army to defeat. Survival mode has you defending against increasingly stronger waves of enemies and in this mode is well endless.

There is also a multiplayer mode where you can duel against other players online. I haven't played these other modes extensively so I won't comment on them but I just wanted to let you know that they do exist. Though the issues with controls were a big annoyance for me I still had a great time at the game and the bottom line is that dungeons 3 is genuinely a fun game. Issues are all things that can be easily fixed through a patch and when that sort of hour I think 12 gorgeous reveals will have a very compelling game their hands. I would definitely recommend this game to anyone who's into the simulation and management type genres. Especially, if you like games with a bit of humor to them the cartoonish graphics may not appeal to everyone but it might also bring some nostalgic feelings to fans of warcraft 3.

Dungeons 3 may be a strategic computer game developed by Realmforge Studios and published by Kalypso Media.It was released on October 13,2017 for Microsoft,Windows, macOS,Xbox One, PlayStation 4 and Linux. Dungeons 3 is inspired with Dungeons 2 and game similar game-play type , in which the player have choise between your interest of playing that you can trap heroes in their dungeon or you can fight against them over world above. In this game, the player is tasked with building a maze of rooms crammed with traps and enemies so as to lure and kill adventures.Above ground, the player uses their precious and powerful armies of so many evil creatures to aim to require over.The game have a very long mission in which 20 player engage all are single-player and this particular missions taking approx an hour to finish it completely, also have a duo co-op mode in which 2 players play together.



Minimum System Requirements :

CPU: Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
RAM: 4 GB
OS: Windows 7,8,8.1,10 (64-bit Required)
VIDEO CARD: AMD/NVIDIA graphic card, with a minimum of 1024MB of dedicated VRAM (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
Storage: 5 GB Free Space
DirectX :DirectX 11





10.


 
Sudden Strike 4


What makes me feel amazing in that at the very same time is that they make so many tiny men, trees and vehicles in one beautiful terrain but forces are on both sides fighting up and crushing the beauty of the nature. Of course your job is to complete different types of objectives and these all are presented in a specific military manner. For example, you need to cut through enemy territory to see strategic points or positions. the battles are so much huge in multistage that it takes 30 to 40 minimum minutes to complete one mission within a campaign because it's not really enough to just see the front directly and game over but if that you have to make some strategies while moving towards the target as the map for each mission is big enough that you can easily approach the target in two or three ways to make the enemy confuse. Battles are made of multiple stages and like starting from the initial point to move in it's not simple as it was in a sudden strike 1 or 2. you have to go through the enemy line while clearing out the checkpost and finally reach your destination.

Terrain features are purely realistically modelled ever than before trees inside the game look gorgeous and your tanks cannot really go away without crushing. them yes thanks can crush tree down if you order them too fast through them but in a mini time that makes the tanks move slow which makes the game progress a little bit of slow. Which also impacts on the flare strategy so it's totally up to you can want to go through or you just want to take turn and shock the enemy's. Gameplay overall is better than ever it you have tanks soldiers supply trucks and engineer trucks next it is up to you to how to use them. All of the vehicles have petrol that runs quickly out so you need to save your supply truck on a safe point and move rest of the army ahead. Like petrol bullets and shells also run out and you have to resupply them with the help of supply truck. Engineering trucks are used to repair the damaged tanks or other vehicles and are you is to make bridges over the lakes. Kite games took so much time to put these old small details within a game that no one can ignore them at very first sight. it is a little bit hectic to play such a nice game with a controller because to select army units you have to press X and enlarge the shellcode with the left analog stick to select all units area. Which is easy but in a start it was a little bit hectic but later it was a little different.

Obviously like all other games sudden strike have single-player as well as multiplayer single-player campaign includes three campaigns. German campaign, Soviet campaign and allied campaign and each of these campaigns have seven missions and each mission is minimum 30 minutes long. So total length of the single-player campaign is pretty good other than that there is a star system. In the game if you get three stars in each level the challenge mission will unlock in which you have to complete the same level with limited ammo supply. Other than that by going on each mission you have option to choose between main three doctrines. Those are infantry doctrines armored, doctrines ansible, doctrine each of them is linked up with specific perks like infantry doctrine will give you hand grenades. Armored will give you her hatch lockout which actually enhance the tanks that look out on map. Support will give you army telemeter mechanics smoke grenade etc. one important thing in these different doctrines offers different perks and different missions so rejoice.

Sudden strike 4 kite games have seriously put their time in the game the way the tank moves through the trees by crushing them living their prints behind on mud or when they attack on houses and they break off a few hits and gorgeous to witness after all. Well all in all sudden strike 4 is gorgeous and technically realtime strategy game and this time on console which is most loving part of the console players overall in all aspects 7/4 is gorgeous looking strategy game. While keeping the landing missions and historically somehow accurate kite games deliver and other hit for fans. While on ps4 it feels a little confusing in start but literally after 5 mins it's the same as its PC.

Sudden Strike 4 may be a real-time tactics computer game set in war II. it's the fifth game within the Sudden Strike series and therefore the fourth standalone release.It is the primary game developed by KITE Games.It was released on Assumption , 2017 for PC and PlayStation 4.The single-player mode features 3 campaigns with over 20 missions and modding support is planned. Strategy is heavily supported those of its predecessors with attention on the unique characteristics and skills of limited units rather than resource gathering and base building. Reinforcements who is controlled by AI still play a task in the game, but as expected they are predictable  and scripted so the are pretty week.The game also have commander roles and skill trees with famous war II  generals like Bernard Montgomery or George Patton.



Minimum System Requirement :

OS : Windows 7, 8,8.1,10
CPU :  2.6 GHz Quad-Core ot Intel, 3 GHz Dual-Core or AMD.
Memory : 6 GB RAM.
GPU (video card) : NVIDIA GeForce 660 series or AMD Radeon HD 7850.
Storage: 12 GB Free space.



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