7 BEST RACING GAMES OF 2017

1.



Need for Speed Payback

The speed payback is one step for x' and two steps back for EAS twenty-three-year-old racing series. Well playback does fix a host of the 2015 Need for Speed reboots missteps. It also brushes away a lot of the stuff developer ghost games got right that time.

Need for Speed 2015 return of 2003 and 2004 successful underground games and to saw the return of very good performance and graphical customization. Between all the hokey live-action first-person fist-bumping it also revolved around encounters with real-world automotive by cons that's an idea I still genuinely liked. Of course it was very short the world was also largely empty there initially wasn't any drag racing and he couldn't even pause the game in single-player it was flawed no doubt. Payback isn't as pretty for some reason but it remedies all that latter stuff there's much longer experience here it took around 17 hours to complete the story alone. plus the world is filled with extra activities and events drag racing he's included from the get-go and hey look you can pause it what a novelty but elsewhere well unfortunately payback gambled big and lost.

Video action driving stuff is limited to a few movie inspired sequences and paybacks a new police pursuit system that may look frantic on the surface but out really that demanding unlike say the stuntman games payback does not allow us to do any of the stunt stuff ourselves. Cut scenes take over all the cool bits it makes these a fairly superficial experience. The cop chases feel needed too escaping is now a totally linear exercise where we have to follow a set path via checkpoints within a time limit instead of improvising and doing something unpredictable to throw them off. Taking down cop cars and these events as a welcomed enough burnout three flavors to it. I don't think it was worth losing proper pursuits for the ride any cops around during free roam either they're only present in story missions or its certain triggers spread around the map that will initiate another linear timed chase. The rest of payback is bound up in drifting and racing including Street off-road and drag handling model is accessible arcade fare long lazy drifts are possible with a dab of brake and a boot filled with throttle that said I've had quite a couple of events ruined by some overly hostile AI. The respawning is a bit aggressive too.. The events themselves are all tied to defeating themed race crews spread around the map each of whom introduces themselves like they're the most important people on earth.  The serene dialogue here had me wincing . Speaking of bad dialogue payback features three player control characters that fall on a sliding scale from exome to infuriating. They’re always one step ahead buddy especially since they're functionally no different from each other they just tied to some of the five specific car classes that are different from each other.

The segregated car divisions I can handle the upgrade system I cannot I hate it in fact one individual visual customization options now need to be unlocked by performing arbitrary tasks out in the world that it's designed to get us interacting with all the new forts of horizon inspired jumps and speed traps etc but in practice it's like gonna get your nose pierced and having the bloke say sure. But number two and this is the biggie is the performance customization has been distilled into a collectible card game. Unlike Need for Speed 2015 which allowed us to bolt on specific parts to enhance performance you recognize sort of a normal racing game. Payback two upgrades are controlled by speed cards honestly it'd take me several minutes to explain the nuances and multiple in-game currencies point systems and prize boxes involved in the acquisition of speed cards so you may have to head over to the written review for a detailed explanation. Just know that it's a cold random system yanked from the shore of the free-to-play mobile swamp that doesn't care what you want or how much time you have and one that has no real-world analogue. Imagine walking into an auto store with your eyes covered tossing a dart into the air and walking out with whatever it's struck. I couldn't ignore this system either because with the exception of the drift and cop chase events the AI spanked me whenever I tried to cheap out and enter some events that are too far below the required car level.

Need speed payback may be a big competent and assured arcade racer but it's really disappointed by its linear cop chases its overwrought upgrade system and its superficial action sequences. It feels fine and it looks flashy but payback really went poorly Knights director DVD revenge tale and it was a bust for me.

Need for Speed Payback is a Story type racing pc game published by Electronic Arts and developed by Ghost Games for Xbox One,PlayStation 4 and Microsoft Windows.It is around 23rd part within the Need for Speed full series.The game was released on Nov,10, 2017.The get mostly positive reviews from critics because of its stunning graphics and marvelous story line.


Minimum System Requirements :

OS : Windows 7,8,8.1,10 (64-bit Required).
Proccessor : Intel i3 6300  or AMD FX 8150 ( @ 3.8GHz or @ 3.6GHz ) respectively.
RAM : 6 GB.
Storage : 30GB.
Graphics : NVIDIA GeForce GTX 1050 or GTX 750 Ti,
DirectX : 11 Compatible video card or equivalent.
Internet Required : 192 KBPS or faster Internet connection.




2.



Forza Motorsport 7

The core Forza Motorsport 7 occurrence is one that has not veer much from the time-tested loop created by racing genre kingpin Gran Turismo back in 1997 but developer turn 10 has created a replacement benchmark with this year's edition. On pc there's nothing which will match its automotive girth and it is the definitive car collectathon on any console. Improvements to the driving conditions, massage sound, on top of that its new dynamic weather and extreme better skies and lighting, all come together to make the simplest installment of the series since the fan favorite for 2 motorsport 4.

There are tons of things i prefer about the Forza Motorsport series but chief amongst them is its commitment to showcasing the broader selection of retro and modern metal on the market. It combines the kind of cars you can find in just about any contemporary racing game with lesser-known oddities pulled from the far fringes of global car culture. Here's an example, I am another shame at meathead who likes most muscle cars and sports cars but I prefer them if they can carry a refrigerator and a couch in the back well, for team sports evan has four generations of Holden Utes these vegemite eatin kangaroo pungent buggers NES these might not resonate with you the same as they do with me because like Vegemite they're very much and a quiet taste. My point is out of the seven hundred cars here chances are there's something that will resonate with you in much the same way. there is an overall lack of new to the series cars that didn't already debut in past games or as previous TLC but this is still an utterly mega list.

The absurd level of car detail established by previous games has been absolutely retained I don't know what sort of screwdriver you'd need to yank the headlight out of an a9x tirana that's me and Philips head. They’re also more convincing on track with wipers that now flutter and vibrate at high speed. Turn 10 is applied more shake to the cabin view 2 which adds a bit of ferocity that's been admittedly lacking from falter but one specific gripe here is it's odd shift animation like your driver is stifling a wave. oh there's a new dash view that alleviates that however and it's quite good marching out of this isuh fully locked 60 frames per second under every circumstance even with all that detail makes this just a tremendously sexy game but it's especially so in wet conditions. Lighting and cloud cover changing each time you use a track is a huge change for the better from courts of motorsport 6 as well and while thoughts about is what sevens top-shelf graphics were getting the second base with my eyeballs the cranked up sound design was busy swiping my eyeball silly with a symphony of engine howl and exhaust crackle. Lacks some of the extra layers of squeaks and whinnies and wiper clunks you get in project cars too but it's a really strong and rich mix overall that begs to be played loud.

Controller handling feels as if it's been honed to convey more heft but it's still quite straightforward to hold status money drift angles poising your car sideways on the throttle. what's the matter SWAT seven still favors fun over unflinching realism the tire dynamics definitely lacked a buy it exhibited in the set of coarser or pudgy cars too because still pitch and squirrel around other heavy braking and they still tend to require an arm full of opposite lock when ever you emerge the corner exit a fraction too vigorously. on a wheel there have been improvements to f1 2017 and project cars to have raised the bar in this room quite a bit over the past few months but for tomatoes book 7 is not too shabby. Fair warning the default wheel settings out of the box are pretty bogus. Career mode has shifted to a more linear and structured solo experience than previous games. The new forts of drivers cut may sound a little tacky at first but chasing the grand prize at the end of it is propelling me through 40 motorsport 7 like no game in this series before. I do wish there was a touch more freedom to switch events like Forza horizon 3 introduced with its horizon blueprint system but free play mode still offers plenty of scope to create the sort of events you prefer including multi class races. Jan 10 is doubled down in the car collecting two cars are now arranged in tiers and the more of them you have the further up these tiers you'll be able to pluck cars from. it doesn't mitad Li smack a little of Gran Turismo 5 s aggravating XP system which locked cars you could otherwise afford until you'd reached an arbitrary level but I like the way the system encourages us to interact with cars that may otherwise be ignored unlike GT however Forza Motorsport 7 still allows you to drive anything you wanted free play so nothing is ever totally inaccessible. Unless enamored by the new loot boxes as a way of collecting cars and other items ladies seem poised to suck credits from my account that I prefer to spend outright on the stuff that I want.

Microsoft pitched for terminus book 7 as the ultimate automotive playset and it's hard to argue otherwise with enough cars to fill a dozen museums and the most generous selection of tracks so far within the series the quantity of driving experimenting and racing here is completely mammoth. Accessible as always for beginners but crammed with content targeted at a lifelong car junkies reports of motorsport 7 is turn tents finest love-letter to speed install this generation no matter what language you speak.

Forza Motorsport 7 is a racing pc game published by Microsoft Studios and developed by Turn 10 Studios.The game released worldwide on 3,Oct,2017.This is the 10th installment within the Forza Motorsport series. it had been released on Microsoft Windows and Xbox One on October 3, 2017.

The game has additionally many new,exclusive Forza Edition cars, most of which are taken from Forza Horizon 3 (3rd installment ). There are two new and amazing features that are also be taken from its sequels which are Motorsport title include dynamic weather (previously seen in Horizon titles) and customizable characters.



Minimum System Requirements :

CPU: Intel i5-750 2.67 GHz.
RAM: 8 GB.
OS: Windows 10 64-Bit Only.
Graphic card (GPU) : AMD R7 250X or NVIDIA GT 740 or NVIDIA GTX 650, @2GB.




3.



Project CARS 2

Project cars 2 is basically the simplest quite racing game sequel one that's improved so meaningfully it's hard to travel back to the previous installmentm the handling is remarkable the expanded track selection is unmatched in both dynamic time and weather on everyone the much improved car selection hits an entire host of fan favorite beats and therefore the sound is seriously stunning for solo players as an absolute ocean of content and the multiplayer suite seems well poised to pick up where the original project cars left off.

New handling model here is a tour de force on a wheel it's brilliant from the feeling of being able to step the rear end out and still confidently arrest oversteer to the feel of steering sharpening as your tires come up to temperature. The sensation of grip is terrific but so is the feel of it going away which is way more linear and realistic. On a gamepad though it's simply a different game to the first altogether straight out-of-the-box project cars 2 feels manageable and planted. It’s a fraction more numb on turn in compared to the one to one directness you get on a wheel but the twitchiness of the first game is just gone. You can still finesse the settings to your preferences though and if you're still having trouble on track there's even a built in race engineer that will suggest tuning changes based on the feedback you give it. It doesn't replace the ability to set up your car manually but it is handy for Cole trickle types who need a hairy hog to do their car whispering for them.

The massive career mode is similar to the first game though it offers more freedom to choose the exact teams you want to race for and more events in general. This time around the most prestigious series are locked until you earn a seat in them injecting a better sense of purpose. Project cars 2 is essentially the only quite racing game sequel one that's improved so meaningfully it's hard to travel back to the previous installment the handling is remarkable the extended track selection is not close to similar in both dynamic time and weather on everyone the much high quality car selection hits a whole host of fan favorite beats and thus the sound built into it for budding eSports types but if you're like me you may opt instead to lose whole days fooling around endlessly with the custom offline single-player races. Here you're basically a cross between the world's richest automotive aficionado and some kind of weather genie well Alibaba had them forty thieves but did he ever have to race in the divided desert during a blizzard this is project cars 2 at its wildest and wackiest part motorsport magic lamp part Al Gore's personal climate change nightmare.

Whether options are the cat's pajamas puddles pool in real time as the rain hammers down and shrink when the Sun comes out nothing about the tracks feels static they're evolving little worlds especially over long races at an injects variety into the overall atmosphere. It helps of course that the huge track roster is simply the best on the market and combined with a fantastic car selection there's just so much game here more than 180 cars nine motorsport disciplines 29 motorsport series 60 venues and 130 plus living track layouts straight out of the gates. Project cars 2 is immense value compared to some of its more piecemeal peers with the addition of Porsche Ferrari Lamborghini and misson many of the car classes that were sparsely populated in the original project cars have been bolstered. The modern gt3 class is especially packed out there are still some holes but it's a great cross-section of recognizable modern and retro rides. Now developers slightly mad has also done pretty well with the AI for all these vehicle types although some classes I tested we're really struggling taking first coins cleanly on certain tracks. Like its predecessor project cars 2 is a great looking game markedly so on PC and still quite handsome on console. I've occasionally had isolated incidents of frames dropping on console and there are a few loose ends with a VR support on PC with the default helmet cam triggering a fever dream of Bath inducing double vision of gender .thankfully this doesn't happen with the conventional cockpit view and the VR experience is otherwise terrific once you switch to. It as nice as this game looks though it honestly sounds even better my word the audio is good. All the wines squeals clunks and violence of the cabinet of a real race car plus those exhaust notes.

Project cars 2 players like a pumped up version of the classic take race driver 3 from 2006 addressing many of the complaints leveled at the original. The handling has been tuned to a tee, the content is excellently curated and the amount of variety and racing available in it is delightfully daunting. Even if you don't care about the developers eSports aspirations there's still a mammoth solo racer here it's always ready to roll whenever you are. when I'm out on track reading 10 tenths out of my car against just the right AI level one eye on the car ahead and the other on the clouds above this is often about nearly as good as real racing gets immediately .



Minimum System Requirements :

Operating System : Windows vista,7 with latest Service Packs.
CPU :  Intel Core 2 Quad Q8400 @2.66 GHz or AMD Phenom II X4 940 @3.0 GHz .
Memory : 4 GB RAM.
Graphics : GeForce GTX 260, ATI Radeon HD 5770.
DirectX : Version 9.0.
Network : Broadband Internet connection.
Storage : 25 GB available space.




4.



DIRT 4

2015's Dirt rally was codemasters easily remastered it and find a very special thing. Dirt 4 is the studio prying open the barn door and rediscovering the entire car with a properly meaty career mode literally endless racing because of its procedurally generated stages and therefore the best sounded visuals Codemasters has ever mustered dirt 4 has redefined what we should always expect from modern rally games.

The most amazing part of dirt-poor is its new custom stage creator which Codemasters has dubbed your stage it's an incredibly simple tool to use. there are just two sliders one for length and one for complexity that's it each of the five locations you can choose offers very different terrain and demands different things from us behind the wheel trackside detail is varied and the pace notes are always accurate. in confront three over traffic you kept raised along bits of the track itself nor can you push and pull certain sections around a customized the end product but the impact of getting a singular stage curated for each career event and a bottomless supply of them at your fingertips outside of the career mode can't be understated. No more cheeky reverse stages or repetitive share track sections your stage is a game-changer for rally games.

Until now codemasters ego engine games have always looked a little muted not dirt 4 the lighting is the best that's ever come out of code masters there were so many little details I love too. The heat haze wafting off the wide starting straights and stadium bass land rush events. Compacted dirt surfaces baking out of the harsh Sun the leaf litter lining the unsealed back roads of Michigan churned up and dancing in slip streams dark new mud being caked upon dry pale dust over the course of several hits of a rallycross event the absurdly good water splash effects. Then there's the sound which is brilliant blasting over Cal grid sounds like the flip of a mini gun and the constant sweet sweet exhaust overrun sounds like Satan half choking on a pistachio.

Don't fall has to physics modes simulation and gamer and leaderboards and online challenges segregate the two simulation is my preference gamer takes away the need to put weight over the front for turnin it feels a little too responsive to me but having that option adds layers of accessibility to the experience without ever crippling the serious rally sim at its core. Career mode is a big step up from dirt rally 2 fleshing out the experience with team facilities and upgrades to spend your money on it encourages you to build a personalized fleet from the great mix of cars to thrash and trash. Delivery editor could use a little more functionality also noteworthy is the official World rallycross championship mode which returns from dirt rally with a few more tracks although not all the tracks within the world series are included. It’s such an excellent racing format for video games though short tracks unique format and astonishingly powerful cars going door to door. Is also the dirtfish rally school which is an awesome open area used for joyriding testing rally lessons and some genuinely fun time attack events and there's the return of dirt rallies regular community events only this time it's with stages that are always new to everyone who participates Plus competitive and custom multiplayer modes for lobbies of up to 8 but no split-screen.

Dirt 4 very much feels like a return to the good old days of the series of the late 90s and early 2000s back then codemasters rally games with a yardstick against which all other races with off-road aspirations were measured well those days are back. Accessible yet hard and stained yet beautiful dirt 4 sets a replacement standard in rally racing and it's well considered career mode and endless stages injected with tremendous stamina absolutely stonking brilliant.




Minimum System Requirements :

OS : Windows 7 64-bit Required.
Prossessor : Intel Core i3-530 or AMD FX-4100  ( @2.9 GHz or @3.6 GHz ) respectively.
RAM : 4 GB System Memory.
VRAM: 1 GB Video Memory.
Graphics Carad : AMD Radeon HD 5570 or Nvidia GeForce GT 440 @1GB.
DX : DirectX 11.
Storage : 50 GB available space.



5.



F1 2017

F1 2017 may be a confident and comprehensive racer that succeeds by embracing all of recent f1’s syncretic regulations and baking them into an excellent sports sim. It challenges us with volatile racing but rewards consistency patience and strategy. It may not be the dramatic improvement that last year's installment was over the disappointing f1 2015 but it iterates enough that it definitely usurps f1 2016 as Codemasters is greatest f1 game to date.

This year's real-world Formula 1 season saw a massive shake-up in car regulations and Codemasters has kept pace bringing all that extra girth grip and speed to the new cars in f1 2017. On a steering wheel it's probably the best false feedback I've ever felt in a codemasters game but even on a pad the extra bite is noticeable. Also featured is a smattering of delightfully distinctive retro rides from yesteryear with 12 extra f1 icons from five teams included. Letter-sound fantastic but I don't know whether that's because contemporary f1 cars sound like an angry blowfly try to escape from an upturned bucket in comparison. Weaving these classic cars through series of Invitational events is a clever and credible way of getting these old cars out on modern circuits. But the limited greatest-hits style approach does result and a lot of copies of the same car out on track whenever they're all that racing.

There are four new short tracks we can use in custom GPS and time trials but their effect on the overall package isn't really seismic what's notable is all the tracks appear more vibrant and realistic than ever and the D saturated tones that have defined codemasters racing games for many years seem to have been finally trashed. this is a really good-looking racing game from the neon glow of Singapore's skyscrapers to the shiny wet asphalt of Albert Park off track things are a little less impressive but my chief complaint here is that most of these paddock and podium vignettes are recycled from f1 2015 and f1 2016 so they're really stale at this stage.

Well Codemasters hasn't added Dan Ricardo's signature podium celebration it has added some significant tweaks for the 10th season career experience. Which is really heart lungs pancreas etc of this whole package the research and development system has been drastically broadened with an RPG s development tree that branches out across over a hundred individual upgrades. There are plenty of long-term goals here for many seasons of racing. Reliability throughout the season is also a real issue now we need to manage wear and replace key components as necessary. There are also new practice programs in f1 2017 like fuel saving which requires coasting into corners later breaking and early up shifts. If you perform well in this test you'd say will under fuel you for the main race this will juice wait but you'll have to be driving with fuel saving in mind or you will run out. The key side-effect of all this preparation micromanagement and untracked unpredictability is satisfying drama. The order that new engine part and copper hefty grid penalty what do you stick with a worn one from your original allocation. Do you stay up for one more lap on a set of nearly cooked intermediates once the track is mostly dried up to avoid double stacking in the pits or do you play it safe and come in behind your teammate. The one thing it could do with more of though is a motion like if Codemasters wants the f1 series to sit alongside other sports seems like FIFA or NBA 2k or MLB the show has to be a better way to tell you that you're world champion than a text box.

F1 2017 isn't light years before the already excellent f1 2016 but the new cars retro content and therefore the juiced up career mode make a robust case for the upgrade and that i really appreciated the improved force feedback on a wheel rich with details and faithful to only about everything that creates contemporary f1 tick f1 2017 is about nearly as good a simulation of one modern motorsport as you'll get.

F1 2017 may be a racing computer game developed and published by Codemasters. it had been released for PlayStation 4, Xbox One, Windows andmacOS on 25 August 2017.The game is predicated on the 2017 Formula One season and includes all of the 20 circuits,20 drivers and 10 teams competing each other within the whole season. F1 2017 is that the ninth installment within the Formula One video games franchise developed by Codemasters.



Minimum System Requirements :

OS: Windows 7 64-bit Required.
CPU: Intel Core i5-4690 3.5 GHz or AMD FX-8320 3.4 GHz.
RAM: 8 GB System Memory.
GPU RAM: 4GB Video Memory.
GPU: Nvidia GeForce GTX 980 or AMD Radeon R9 Fury.
Storage: 30 GB available space.
DX: DirectX 11.




6.



FlatOut 4: Total Insanity


Flatout for total insanity didn't have to do much to be better than the irredeemably dire flat-out 3 still new studio kiloton has done a decent job here salvaging the comatose series sending it back into a serviceable smash him up stunt racer.

kiloton is stuck to the plate out style guide here crafting a game that's very much in step with the likes of the first two you know the good ones. The presentation is inspired in almost every way by bugbears cult favorites from the style of the menu screens to the colorful and busy stunts arena. It's basically the stunt arena where flat-out 4 sticks closest to the series of spirit the arena is full of unpredictable driver tossing minigames like billiards, beer pong, curling and more. I dig finished pins which demands both skill and strategy to nail the right score of exactly 25. I'm confused by the likes of long jump however which features a net at the top of the landing zone and thus a maximum distance which will be regularly reached and never beaten. You can both tackle these stunts solo seeking to rule the leaderboards or hit them up and pass the controller couch multiplayer. The race tracks themselves are reasonably reminiscent of those found in the old games too debris field courses sneaking through forests factories cluttered lumber yards a dusty red desert and frozen towns. The big problem with the tracks is that none of a limited number of them available for each environment really does enough to distinguish themselves from each other it didn't take long at all until I was bored of seeing the same track or at least certain shared portions of them every few races.

Flat 4’s arcade handily model is a bit light but mostly adequate though it's AI is slightly less so. It's not so much that it's very aggressive this is a destruction racer of course rather it's inconsistent on some occasions after becoming embroiled in some bedlam on the start line I'd often find myself struggling to catch the front runners despite putting in mistake-free laps. Other times I'd get out ahead and gallop away winning by 10 seconds or more they are fairly easily outfoxed and things like capture the flag too they can mount a reasonable resistance and flat-out falls deathmatch and destruction derby games but I'm not a huge fan of the way they play out. There it's superficial cars become virtual missiles crunching and boosting through opponents like paper I mostly prefer last flat-out custodian bugbears authentic and more realistic approach with its similarly destruction centric racer rec fest even if that game has been in steam early access for going on 400 years now.

My biggest disappointment was a flat out for is how rapidly I grew exhausted with the career mode career mode is broken into three tiers beginning with the Derby class where grids consist of rusty rolling wrecks. It didn't take long until is laughing the same tracks in the same car to the same music. There are twists on the racing like a beat the bomb distance challenge at a chaotic but acceptable weapons based race called assault but it all became a grind quicker than I figured it would I was reluctant to buy a second derby car because the payouts are so meager. I concentrated on upgrading my initial car and saving a large sum required for a car in the next class instead hoping for some fresh racing. Frustratingly once I could purchase a car in the next class I discovered the next batch of events is basically a rehash of the first tier only in a faster car with no rust on it. Outside of career mode is flat-out mode a chain of individual stunts and racing events it's basically a second career mode but it does a better job of putting us in different cars more often. Flatout 4 locks tons of its vehicles but doesn't strongly communicate the circumstances which will see them unlocked a purchasing career mode.

Flat-out for total insanity is best than I feared but not nearly as good as I'd hoped kilotonnes dredged. This near forgotten racing rebel from the very low end of the barrel and designed it into a simple but fun stunt filled speedster but I found myself usually frustrated with its repetitive career mode it's dingy economy and nebulous unlockables its superficial demolition derby events and its uneven difficulty.



Minimum System Requirements :

Processor : AMD Phenom™ II X2. or Intel Core i3
OS : Windows 7 64-bit Required.
VIDEO CARD : NVIDIA GeForce® GTX 650 / AMD Radeon™ HD 7750.
SOUND CARD: DirectX Compatible Soundcard.
Storage : 10 GB free space.




7.



Micro Machines World Series

You know those games that can not only recall the good old days but actually bring you back there they don't not to exactly be master classes in game design but they have a certain charm to them that bends those pesky laws of time and space to bring you back to being that young child playing with toys in the garden or kitchen or bedroom.

Micromachines World Series is that kind of game flawed deeply with charm despite itself. I can't help but love the art design at imaginatively that bring you into that feeling of being a kid again flipping your little cars around the Attic workbench and setting them flying down the stairs or into each other. There’s a childish cohesion to the chaos and that's where the game shines the most. World series takes the shape of a top-down racer mimicking the point of view that you simply have twiddling with the physical toys they need all the control of a toy car too which is to mention not much in contrast of mantis bird racing which nailed the control that lacked almost everything else. Micro Machines World Series feels slippery and such as you never quite have full control you'll point yourself round the 10 tracks or 15 battle maps and love the fun and varied locations but frequently I became frustrated when I didn't nail a turn quite like I felt I should have watching other cars rocket ahead of me. there is no singleplayer championship to speak of in world series instead going all in on the online modes of play.

Micro Machines world series does smartly keep you from waiting in the menu too long by filling out slots in any game type with BOTS should no humans be around and can drop some in mid match as they join. The BOTS could be a touch too smart with no choice to change the problem they appear to be ready to stick pretty on the brink of the racing line and have almost perfectly sharp aim with the weapons. Playing with other people such as the colleague I had cohered into this with me does mitigate the problem somewhat as they'll also be fighting the controls of various degrees. Bringing the game more in line with the casuals 18s that is aiming for. Racing rather courses plays a lot like a Mario Kart where you'll do your best to stick to the best racing line while dodging and using a handful of fun nerf branded items just Gatling guns and squeaky hammers. Shortcuts can be found on each track though items play no part in accessing them so once found they really just become the de-facto method of racing.

Battle mode shares the same inventive location designs such as a garden or the drone workbench and opens them up to white flowing arena with multiple paths and shortcuts second logic key points. There are team deathmatch king of the hill and bomb delivery modes which all change up the game in a few ways. Instead of relying on the same items the 12 different vehicles they're all outfitted with different loadouts including an ultimate earned by completing the goal and destroying enemies. this does allow each vehicle to take into its own niche the ambulance is the healer the tank is the tank the hot rod is the quick damage dealer etc. unfortunately the same control issues hamper the otherwise excellent battle experience way too much. The quick movement that the battle mode asks for you to dodge enemy fire or quickly spin around to the objective or catch the moving bridge just isn't a possibility and the struggle makes the entire mode more frustrating than it needs to be.

What is there to earn from participating in the online only shenanigans beyond the fun of seeing the different arenas and their environmental hazards such as The Hungry Hungry Hippos board you'll level up for what bragging rights might be their in-game currency and of course loot box because they're the new scourge of gaming in 2017. All of this to facilitate cosmetic changes you can apply to the 12th playable vehicles in the game which is fine in and of it but doesn't give the game an overarching sense of progression like unlocking new racers. You’ll obtain everything World Series has to offer within the first few hours. Micro Machines World Series has such creative environments and an amazing art design to bring it all alive. It’s really just a shame that the act of playing it isn't all that fun thanks almost completely too loose controls. the online focus game is currently already nearly dead removing the little worth the game had unless you want to talk friends into buying this somehow just know that when we did that it wasn't much fun.

Hardcore Game players liked this so much as they give it 80% of +tive Reviews, saying "Micro Machines World Series games may be a perfect buy for everyone who mostly enjoyed the prior entries within the rise or just wants an excellent racing game that the entire family can enjoy."PlayStation LifeStyle awarded it a more negative score of 4.5 out of 10.



Minimum System Requirements :

Processor : Intel Core i3 or AMD FX .
OS : Windows 7,8,8.1,10 (64-bit Required).
VRAM : 1GB of VRAM
Graphics : NVIDIA GT440 or AMD HD5570 ( Graphics card must support atleast DirectX 11 )
SOUND CARD : DirectX Compatible Soundcard.




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