Showing posts with label HORROR. Show all posts
Showing posts with label HORROR. Show all posts


THE EVIL WITHIN 2


Release Date: October 13, 2017
Genres/Tags: Action, Open world, Survival, Third-person, 3D, Horror
Developer: Tango Gameworks
Publisher: Bethesda Softworks
Platform: PC [Repack]
Engine: STEM Engine
Steam User Rating: 91% of user reviews are positive (based on 4,477 reviews)

Interface Language: English, French, Italian, German, Spanish, Spanish (Latin America), Russian, Korean, Polish, Portuguese-Brazil, Traditional Chinese, Simplified Chinese
Audio Language: English, French, Italian, German, Spanish, Spanish (Latin America), Russian, Portuguese-Brazil
Crack: built-in (CODEX)


ATTENTION! The minimum size of the setup is just 13.9 GB, read setup features section for details.


Download : 


Download utorrent for windows utorrent
Download utorrent for android  on playstore utorrent 
Download utorrent for mac utorrent




Minimum requirements :

Operating System: Windows 7/8.1/10 (64-bit versions)
CPU : AMD FX-8320 / Intel Core i5-2400 or better
RAM : 8 GB
Video Card : NVIDIA GTX 660 2GB / AMD HD 7970 3GB or better
DirectX : 11
HDD Space : up to 35 GB



Description :

After finishing the Evil Within 2 I used to be exhausted like I'd been through an ordeal thinking back on my 20 hours with it I had. the Evil Within 2 is an aspiring genuinely horrible and sometimes violently difficult experience but one that lifts me intoxicated just like the original before it the Evil Within 2 may not know how to deliver convincing dialog or maintain a consistent tone but it does know that the mark of pure survival horror is to leave you feeling like you only just survived time after time after time.

Developer tango gameworks has done an honest job at a cleaner setup this point around by sending protagonists Sebastian Castellanos to rescue his thought dead daughter adding some vital emotional stakes. Sebastian himself on the other hand is somehow even more dull four years later. the wider cast doesn't fare much better they're merely serviceable archetypes there to push the plot forward. the awkward dialogue can occasionally lend a certain odd b-movie charm but it feels like a missed opportunity to not let them have a little fun in such an eccentric setting. this is still the evil within though and its world still preciously workable and weird. the sense that it could change the rules at any moment to keep things interesting despite or perhaps because of its inherent ridiculousness.

The evil within true story travels an unusual road as its first half is totally very different from its second. sebastian begins his journey preoccupied with a deranged murderer which is a meandering mystery punctuated by a week boss fight. it made me miss the nonstop climactic encounters and big moments of the original. its second half on the other hand travels at a breakneck pace and its strength and surety made me wonder what the first half was even therefore. I would never accuse the Evil Within 2 of being inconsistent in its mood however at every turn tango has done a great deal with lighting dimly lit corridors feel claustrophobic creating a sense of inevitability. it's a much bigger mini sandbox this time around too and you have more freedom in exploring it. Union aka any town USA is a sprawling post-apocalyptic mess of diners and picket fences peppered with innumerable horrors. it's full of nooks and crannies that offer unique enemy encounters side quests and loot that feel organically baked into the world. in every instance exploration and the Evil Within 2 is worth it and in the case of scavenging for loot it's absolutely vital. I was frequently keep sebastian in great amounts of danger just to get extra amount of weapon parts to add more bullet chamber to my handgun. Blindly sprinting towards the glimmering light in the distance is the sound of an enemies roaring at my heels with the evil within two's excellent score pounding in my ears was a rush every time. if you're caught by a mob particularly early on you'll die more often than not enemies a plentiful relentless and delightfully gross in their attacks. whoa they're quite erratic in their movements sneak kills aren't ways the best option if you're not close to your target.

You don't always have to fight though like its predecessor the evil within true allows for a stealthy approach and it's slightly more feasible this time around thanks to a bigger playground and a new stealth upgrade path. but I found shooting enemies in the head was a more accessible option on the whole. in classic survival horror style much of the happiness in the Evil Within 2 comes from being uncovered and having to suddenly engage into a fight making do with whatever scattered resources you have at hand. I was frequently forced to experiment with the lesser used weapons in my arsenal making for unexpectedly creative fights while other times it was a case of absolutely meeting to land every single headshot with my handgun while desperately searching for respawning ammo in the near vicinity before landing that final crunchy blow with scarcity of ammo and mines though I would have enjoy more audio or visual feedback from the enemies side to let me know when my shot was actually landed. I found one boss fight particularly frustrating as he appeared to not even register my sneaky headshots. There was no grunt of pain or step backwards that would indicate progression in the fight when every bullet counts you should know when your shots do too.

The evil within to gives you more options to play your way in a much bigger survival horror playground than the original. although a disjointed plot and weak protagonist make it slow to get started being pursued through an intriguingly bizarre world by plentiful and disturbing monsters kept my palms sweaty in my heart my throat thanks to a strict adherence to the most important survival horror role you should always be on the backfoot.

The Evil Within 2 is a survival horror game and totally played from a third-person prospective PC game published by Bethesda Softworks and developed by Tango Gameworks .The game is available on many platform such as Xbox One, PlayStation 4 and Microsoft Windows.The game is released worldwide in October 2017.Similar to its predecessor, the sport may be a survival horror game. This is one of the rarest horror game that played from a third-person perspective.In this game you control  a character named Sebastian Castellanos who is a detective by profession, who must dig into the planet of Union to save his daughter, Lily. In this game, maps are larger and there are multiple ways for players to advance during a level. The player is additionally given an item referred to as "The Communicator", which helps to spotlight the objectives, resources, and enemies featured within the game's world. it'll also reveal Resonance points, which provides hints regarding what had happened within the world of Union. Players can explore the map area freely to finish side objectives and scout for resources, which are scarce. You can direct encounter an enemies and kill them using weapons like guns, or use a quite and stealth way to go through undetected or you can also do stealth take-down to an enemy by sneaking behind enemies silently. The game also features a crafting system, during which players can gather resources to craft new items like ammo. Players can craft items at any time within the game, but doing so during a workbench requires less crafting materials.



Setup Features :

Based on The.Evil.Within.2-CODEX ISO release: codex-the.evil.within.2.iso (33,239,728,128 bytes)
The Last Chance Pack DLC activated
Completely Lossless and MD5 Perfect : All the files are completely original after installation.
NOTHING ripped, NOTHING re-encoded
Selective Download feature : There are voiceovers you may don't need so just skip downloading and installing of those
Smaller Setup (archive) size (compressed from cumulative 33.2 to 13.9 GB for any single language)
Installation time takes : it takes approx 20 mins on 8-threads CPU and it take approx 30 mins on 4-threads CPU and it take approx 50 minutes on 2-threads CPU
After you install the game there will be a integrity check to make sure that everything is installed properly.
HDD space after installation: up to 35 GB
Language can be changed in game settings
At least 2 GB of free RAM (inc. virtual) required for installing this repack



Selective Download :

Voice packs you don't need just skip downloading of those. Here is the list of selective files:
fg-selective-brazilian.bin
fg-selective-english.bin
fg-selective-french.bin
fg-selective-german.bin
fg-selective-italian.bin
fg-selective-mexican.bin
fg-selective-russian.bin
fg-selective-spanish.bin
fg-selective-japanese.bin



IF YOU HAVE ANY KIND OF PROBLEM DURING INSTALLATION PLEASE COMMENT BELOW.






RESIDENT EVIL Vll: Biohazard


Release Date: January 24, 2017
Genres/Tags: Action, First-person, 3D, Horror
Developer: Capcom
Publisher: Capcom
Platform: PC [Repack]
Engine: RE Engine
Steam User Rating: 90% of user reviews are positive (based on 7,823 reviews)
Interface Language: English, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese-Brazil, Arabic, Korean,French, Italian, German, Spanish,  Polish
Audio Language: English, French, Italian, German, Spanish, Japanese
Crack: built-in (CPY)



Download : 


Download utorrent for windows utorrent
Download utorrent for android  on playstore utorrent 
Download utorrent for mac utorrent



Minimum System Requirements
:

Processor : AMD FX-6300 or Intel Core i5-4460, @2.70GHz or better
RAM: 8 GB RAM.
Graphics : AMD Radeon R7 260x @2GB or NVIDIA GeForce GTX 760 @2GB
OS: WINDOWS 7, 8, 8.1, 10 (64-BIT Required)
Store: 24 GB available space.



Description :

Resident Evil Vll takes some big risks whilst some succeed et al. fall through this new person combat the formula wisely remembers that its survival horror adventure and not action that creates the series memorable. With one of the creepiest single settings in a Resident Evil games since the Spencer estate and an enticingly bizarre mystery to unravel it's the most fun I've had with the series in years.

The atmosphere in Resident Evil 7 is the strongest the series has seen in a long time and that's owed entirely to the eerie dovey plantation. This is resident evil within the tradition of the Texas Chainsaw Massacre with all the gruesome imagery dilapidated old shacks and cannibalistic horrors that accompany it. Sometimes that makes for an interesting backdrop especially as you begin to trace the Baker family's descent into savagery and the way it's manifested in their domestic life. Other times it relies too heavily on overplayed horror tropes about rural America and begins to border on the cartoonish. But it never fails to deliver a strong sense of place that makes frequent exploration and backtracking work without wearing out its welcome. The settings only real failing are its puzzles which were disappointingly rare and far too simple.

The Baker families like unstoppable tyrants with unpleasant personalities are among the first enemies you'll encounter and they're by far the most interesting. While that's meant is a compliment to the characters and the unpredictable encounters and boss fights they produce it isn't good news for the rest of Resident Evil 7. Throughout my roughly 10 hour journey just about the only other enemy type I encountered where these creatures called the Molden. While visually repulsive and threatening enough to cause more than a couple of tense combat encounters. They lost their ability to shock me very quickly especially because the scenarios in which you encounter them are also similar. most of Resident Evil's tension comes from finding yourself in tough situations and struggling to adapt since it's all about scavenging for items and conserving what little ammo and resources you do have. I'm happy to see that core Resident Evil idea make a comeback in seven but being forced to change at my survival tactics in the face of new unpredictable enemies and situations would have made the experience a lot scarier.

Despite the shift of first-person Resident Evil 7 feels more like an adventure game than a first-person shooter which is a welcome return to what the series was in the 90s. Thanks to a compelling pace that ensured I always knew what I needed to do next most of my time wandering hallways collecting keys and unlocking secret passageways around the Dolby property felt well spent. Especially as the central mystery unraveled around me with each file and phone call I received. The story does eventually tie into the existing lore in a way that I found rewarding to uncover as a longtime fan. The tangential relationship gives Resident Evil 7 the feeling of a reboot while still allowing it to function comfortably as a sequel. It all culminates in a mostly satisfying conclusion that leaves just enough unanswered questions for a follow-up. There are also so many of exciting and amazing  references to classic Resident Evil throughout the game. things like cress doors a weight-based puzzle to obtain the shotgun, themed keys, safe rooms, item boxes and more while it was nice to see many of these things at first they occasionally fell out of place or oversimplified shallow nods to a bygone era rather than a confident continuation of the very elements this series invented.

My Resident Evil 7 experience was almost positive with and without the VR version of the game. There were only a handful of sequences that I felt were designed specifically to take advantage of VR s unique capabilities. But I never felt like I was missing out on anything substantial when playing in 2d. VR makes the Resident Evil experience very different but it is not necessarily the superior option. The one area where VR does improve the gameplay experience is combat because you move your crosshair by looking around VR makes landing headshots on enemies much easier than it is on a gamepad.

Resident Evil Vll grounds itself in elements that made the first great while still indulging during a risky new shift a la mode that both helps and hurts the beloved formula in equal measure. But it's also the closest the numbered sequel has come to Resident Evil slow but thrilling and Atmospheric adventure game roots in a long time, a welcome return that I truly hope to see more of in the future.



Repack Features
:

Based on Resident.Evil.7.Biohazard-CPY ISO release: cpy-re7b.iso (24,556,052,480 bytes).
Resident.Evil.7.Biohazard.UPDATE.1.03-CPY (3.6 GB) installed over.
Game version: v1.03, 5 DLCs included and activated.
Completely Lossless and MD5 Perfect : All the files are completely original after installation.
NOTHING ripped, NOTHING re-encoded.
Significantly smaller archive size (compressed from cumulative 26.4 to 17.4 GB).
Installation time takes : it takes only 7 mins on 8-cores CPU and it takes approx 10 mins on 4-cores CPU but it takes 20 mins or more if you have a 2-cores CPU.
After you install the game there will be a integrity check to make sure that everything is installed properly.
Storage takes after installation : 29 GB ( but needs 32 GB during installation).
Language can be changed in game settings.
if you want to disable all cheats DLCs just set "Unlock_DLCheats=0" in "CPY.ini".
At least 2 GB of free RAM (inc. virtual) required for installing this repack.
Repack uses ZTool library by Razor12911.


IF YOU HAVE ANY KIND OF PROBLEM DURING INSTALLATION PLEASE COMMENT BELOW.



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