Dungeons 3
Release Date: October 13, 2017
Genres/Tags: Strategy, God sim, Isometric, 3D, Real-time
Developer: Realmforge Studios
Publisher: Kalypso Media
Platform: PC [Repack]
Engine: Unity 5
Steam User Rating: 94% of user reviews are positive (based on 6,514 reviews)
Interface Language: English, French, German, Simplified Chinese, Russian, Italian, Spanish, Czech, Japanese, Korean
Audio Language: English, French, German, Russian, Italian, Spanish
Crack: built-in (PLAZA-CODEX)
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Minimum System Requirements :
CPU: Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
RAM: 4 GB
OS: Windows 7,8,8.1,10 (64-bit Required)
VIDEO CARD: AMD/NVIDIA graphic card, with a minimum of 1024MB of dedicated VRAM (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
Storage: 5 GB Free Space
DirectX :DirectX 11
Description :
The first character you meet in game is the narrator now in
most games the narrator's aren't technically characters but I think you'll
agree with me that this is certainly the case here. If you've ever played
Bastion you'll be familiar with the storyteller in that game he practically
provides play-by-play commentary on everything the player does. Though the one
in dungeons 3 doesn't go quite that far the narrator is very involved with his explanations
his jokes and even banters with actual in-game characters. He plays a huge role
in setting the tone of the game which actually encroaches into the territory of
satire there's plenty of references to game mechanics and pop culture from Star
Wars to Warcraft from Lord of the Rings to even breaking the fourth wall and
talking about the previous games in the dungeons franchise and while we're on
the topic of breaking the fourth wall they don't exactly shy away from it. The
narrator will comment on cutscenes generic gaming character tropes and even has
unique dialogue to welcome you back to the game when you launched at different
hours of the day and these interactions aren't just limited to dialogue either.
There are times when the narrator will actually interfere with gameplay like
summoning mobs of spite or interrupting entire cutscenes. These are clearly
scripted of course but enjoyable nonetheless. So, what exactly is the story
that the narrator trying to tell basically you are the absolute evil and after
conquering the lands in the previous dungeon games you set out to a new
continent to do the very same and that's pretty much the main premise of the
game. You are evil and you're just trying to destroy everything that represents
good. You’re not gonna find a deep story or intricate plot here instead you're
presented with a simple goal and as they say it's all about the journey. Your
road to conquering everything good is filled with stereotypes of the fantasy
genre and heroic characters and just plain conquest.
You are promised a simulation and management game with some RTS sprinkled in so
how exactly is this implemented well the first thing you need to understand is
the maps are split into the overworld and the underworld. While the underworld
is your domain in each mission you'll need to build up their forces in your
dungeon and conquer the overworld. Of course things aren't always
straightforward and easy periodically waves of valiant heroes will enter your
dungeon and try to destroy your dungeon heart if that happens you lose the
mission. During my playthrough that's never really happened to me and at least
on normal difficulty these waves are easily dealt with. The main gameplay loop
begins at your dungeon heart with five of your workers or as they're called little
snots. How you build your dungeon is completely up to you but you'll need to
start by digging out paths and zoning out rooms. Rather than just placing buildings
like in a traditional RTS game you assign tiles to a specific room type and
your workers will automatically build out the room and play structures for you.
Though, there are some specialized structures that you'll have to place
manually as well major gold deposits are scattered throughout the dungeon and
though these are finite there's also a diamond deposit located somewhere deeper
underground that can be harvested indefinitely. It is kind of annoying that you
have to use a per core or two to dig around your dungeon just to look for these
resources especially when gold deposits run out rather quickly. It’s actually
really important to try and find that diamond deposit because gold can be a
hard limiting factor on your army. Which I'll explain in just a bit your other
two main resource types are mana used for casting your spells and reviving
demons and evilness which is gained through capturing certain points in the
world and these are used for researching your upgrades. Now as for unit
production and management there's actually quite a lot to it.
There are three major types of units the Horde, the demon and the dead. I won't
be going into detail about each one as I mainly want to talk about how to
manage units in general, whichever unit type you choose to produce you're gonna
need to dig up some space for their home base the Horde lives in a hideout the
demons in the vortex and the undead in the graveyard. These rooms aren't just
for show and when your units are back at base though automatically returned to
these places to heal and rest. When undead units are killed in battle they'll
regenerate themselves in the graveyard. Similarly demons will automatically be resummoned
in the four texts provided to have enough mana for the process. Now the reason
I consider dungeons 3 a simulation and management game first is because of
everything that's required to take care of your minions. In a traditional RTS
games the only things you really need for units are some sort of food or supply
and upfront cost to produce the unit and the time to Train the units.
In dungeons 3 units do still take up a population supply and they also have
upfront costs but they don't require any time to Train instead there are
perfora of other things they require. The first is food now food is different from
population and while population supply is a hard limit on how many units you
can have your units will also get hungry and every so often you'll need to feed
them and in order to do so you'll need to produce a gobbler farm to make food. If
a units hunger reaches a hundred percent they will refuse the fight for you and
go on strike literally. Your minions aren't slaves and they're here because
well it's their job and that means they expect to get paid beyond their upfront
cost you also need to pay them a salary every few minutes. Again if you don't
have the goal to pay for them they'll stop working for you and this is where
the importance of gold comes in. Units will also get tired and need to rest
this means heading back to their rooms and relaxing and these are just a few of
their very basic needs and there are more advanced things that you'll need to
take care of each unit levels up. These unit requirements actually have some
very substantial impact on the gameplay. the first one you'll likely notice is
that you can't just venture into the overworld indefinitely because once in a
while you'll need to return to base and let your units eat and rest. This
actually slows down the game quite a bit and results in pretty long game times.
Secondly, you'll also need to plan for these needs accordingly or face a roadblock
and your ability to tack up and grow your army. For example, having a 4x4 room
for your food production is up lilia acceptable in the beginning but you'll
need to expand substantially if you want to manage any sizable army.
You also need to research and build things like a mana bath or a brewery if you
want to love with your units beyond a certain point. In terms of simulation and
management gameplay I found dungeons 3 to be pretty fun but there's something that
has been really polarizing for me. The map is split into two portions the over
and the underworld and for some reason the developers decided to split the
control schemes for the two as well. The hand of evil is essentially your mouse
cursor and you can use it to pick up your units and instantly throw them in any
part of your dungeon or even slapthem around if you like but only in the underworld
there's a hotkey that instantly gather all the units into your hand of evil and
you can easily send your entire army above ground anytime you like. It’s a
fantastic feature that saves time and basically allows you to teleport your
army across the map. It’s especially useful if there are multiple entrances to
your dungeon but the hand is far from perfect because of the different needs
and functions of each unit type you often want to select certain groups of
units and send them to do certain tasks. for example, demons and only demons
interact with the arcane ium to generate mana but there's no hotkey to select a
hundred demon units specifically instead you're forced to select your entire
army drop all of them in the arcane ium and just wait for your non demon units
to walk out on their own. The only real option is to create your own custom
control groups manually for each unit type. This honestly wouldn't be that big
of an issue if there was a way to drop all your units at once. Yeah you heard
me right you can pick up all your units with a single button but can't drop
them all at once you're forced to drop them one by one by spamming your right
mouse button. I can't for the life of me figure out why they chose it is the
single most annoying thing in the game and it really feels like an easy fix.
While we're on the topic of weird control schemes in the underworld you cannot
select a unit without picking them up. This means there's no way to control
your units to fight underground and the only thing you can do is to drop them
at a location and watch them fight automatically. It seems like a huge oversight
in my opinion while you're above ground you do get full control of your units
allowing you to micro them during combat cast spells and position them properly.
Unit types are quite varied and have their specialties from the resurrecting
undead to the tanked orgs and the charming succubi there's a good number of
units to let you create your own army composition. Most spells are auto cast by
default and I rarely found the need to manually cast spells and last thing I'll
touch upon is the gameplay style. I actually found the idea of having a
management base building game with RTS combat really fun but if you're a
hardcore RTS fan and come from games like Warcraft or Starcraft you'll be
disappointed in how straightforward and streamlined the RTS elements are. Like
I mentioned before this is a simulation and management game first because of
this the amount of units you typically need before you're strong enough to take
on enemies is actually really low at least through the campaign I found hitting
between 13 to 15 units will allow me to easily breeze through anything that AI
could throw at me and with a little microbe even fewer than that.
You only get to control a single Shiro Ted character Dahlia and she's not exactly
interesting in terms of combat design. She’s a mage with a couple of spells
that could easily put on Auto cast and just attacking you through your entire
army and easily crush your opponents. I had never really had a need to control
her either because there aren't any races or factions or anything of that
nature each game will play relatively the same way once you figure out your
build order and an army composition that's effective you'll be doing the same
thing over and over again and it does honestly get stale. Since the units are
already split into three different categories I think it would be an
interesting idea to have them split into three different playable factions and
flesh out their own unique play styles. Though my review is mainly based on the
single-player campaign there are other game modes skirmish mode contains a
mighty boss hero than you need to build up your army to defeat. Survival mode
has you defending against increasingly stronger waves of enemies and in this
mode is well endless.
There is also a multiplayer mode where you can duel against other players online.
I haven't played these other modes extensively so I won't comment on them but I
just wanted to let you know that they do exist. Though the issues with controls
were a big annoyance for me I still had a great time at the game and the bottom
line is that dungeons 3 is genuinely a fun game. Issues are all things that can
be easily fixed through a patch and when that sort of hour I think 12 gorgeous
reveals will have a very compelling game their hands. I would definitely
recommend this game to anyone who's into the simulation and management type
genres. Especially, if you like games with a bit of humor to them the
cartoonish graphics may not appeal to everyone but it might also bring some
nostalgic feelings to fans of warcraft 3.
Setup Features :
Based on Dungeons.3.Famous.Last.Words.MULTi10-PLAZA ISO release: plaza-dungeons.3.famous.last.words.multi10.iso (5,999,165,440 bytes)
Completely Lossless and MD5 Perfect : All the files are completely original after installation.
NOTHING ripped, NOTHING re-encoded;
Selective Download feature : You can skip Languages you don't need just skip downloading and installing.
Smaller Setup (archive) size (compressed from 5.6 to 2.3~4.1 GB, depending on selected components)
Installation takes 3-6 minutes (depending on your system)
After you install the game there will be a integrity check to make sure that everything is installed properly.
HDD space after installation: up to 9 GB
Language can be changed in game settings
At least 2 GB of free RAM (inc. virtual) required for installing this repack
Selective Download :
Skip donloading language files you don't need. Here is the list of selective files
fg-selective-english.bin (Also required for Czech, Chinese, Korean and Japanese users)
fg-selective-russian.bin
fg-selective-french.bin
fg-selective-german.bin
fg-selective-italian.bin
fg-selective-spanish.bin
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