Release Date: August 29, 2017
Genres/Tags: Arcade, Fighting, Beat 'em up (Brawler), Third-person, 3D
Developer: Sloclap
Publisher: Devolver Digital
Platform: PC [Repack]
Engine: Unreal Engine 4
Steam User Rating: 67% of user reviews are positive (based on 7,451 reviews)
Interface Language: English, French, German, Spanish, Polish, Portuguese-Brazil, Russian
Audio Language: English
Crack: CODEX
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Minimum System Requirements :
OS : Windows 7,8,8.1,10 (64-Bit Required).
Processor : Intel Core i3-6300 (2 * 3800) or AMD A10-5800K APU (4 * 3800) or equivalent.
Memory : 8 GB RAM.
GPU : Radeon HD 6850 @1GB or GeForce GT 560Ti @1GB.
DirectX : Version 9.0.
Network : Broadband Internet connection.
Storage : 7 GB Free space.
Description :
Absolver is one of those rare fighting games that feel
remarkably different from its peers though challenging its combat isn't based
on memorizing complicated series of attacks but rather on taking part in a
master and apprentice system of sorts. The world around it feels underdeveloped
however which leaves a lot of potential unfulfilled for now.
What's here is a beautiful but small open world a ruined Empire that often looks
like a water color painting brought to life. It contains several widely
different biomes and features Maps complex enough that it's sometimes easy to
get briefly lost in the absence of a mini-map. It's a disappointment with a
Spartan campaign set here ends abruptly only a handful of hours in revealing
little about its attractive lore in its few cutscenes and scripted interactions
with NPCs but of course the world is only a backdrop for the action which is
beautiful and fluid to watch in motion and produces moments when the free-form
battles end up looking almost choreographed. If Ubisofts for honor is about the
brutality of melee combat the NEM solver is about its finesse. It concerns
itself mainly with martial arts hand-to-hand violence and only occasionally
yields the stage-two weapons you can summon or pick up in the environment.
One of the best features of absolver is the potential to develop a fighting
style that feels uniquely your own the better name for absolver would probably
be absolver in that you can slowly unlock every move you see an NPC or player
using against you by dodging or blocking their attacks. As long as you go on to
win those fights the moves are then available in your combat deck and you can
then slot them into combo strings map to four different stances corresponding
to your position around an enemy. That allows for some unique encounters in
both world PvP and the one versus one arenas encountered throughout the 60
level journey. That’s especially true when you toss in variables like alternate
attacks for each stance abilities like heels and knock backs map to the d-pad
and separate combat decks that activate after you pick up weapons or summon
them with shards you earn from taking damage. Weapons are always a risk though
because they break easily and your opponent can knock them out of your hands
and use them against you. There are four classes of a sort base around defensive
abilities such as absorbing blows by moving the left thumbstick or evading them
entirely but these are less the rigid roles of most RPGs and more like the
canvas on which you paint with your palette of accumulated moves. You can mix
and match the moves from one school with another for unique and creative builds.
One problem though is that the blocking and dodging needed to learn all these
moves often seriously bogs down the otherwise fast-paced action. Farming a mini
boss for his or her moves can take long dull hours as the case of one who
unlocks a drunken master said. Leveling itself has a bit of a problem as
absolvo does a poor job of explaining the relation of attributes to combat
styles and then doesn't let you respect your character once you understand them.
If thus encourage is playing with and against other players because learning skills
by dueling or fighting mini-bosses alongside another person is much faster than
against npcs it's fun and any griefing currently seems manageable as zones are
based around having only three players in them at once. 3 vs 3 matches are
planned but won't appear until later weapons are currently limited to swords
and fist weapons with more interesting options like bo staffs on hold until
later. Even crashes still happen particularly in the matrix like training room
where your experiment with Dex.
Absolver is built on a strong foundation and the combat remains fun and
seemingly balanced long after the short campaign. All the same absolver often
feels like an early access game because of its brevity and the lack of things
to do with its flexible fighting system outside of simple one-on-one duels. That
said its existing best parts are addicting and polished enough to possibly make
the others worth the wait few fighting games have looked as beautiful and few
have felt this unique.
Repack Features :
Based on Absolver.Downfall-CODEX ISO release: codex-absolver.downfall.iso (13,737,689,088 bytes)
Completely Lossless and MD5 Perfect : All the files are completely original after installation.
NOTHING ripped, NOTHING re-encoded
Smaller Setup (archive) size (compressed from 12.8 to 6.9 GB)
Installation time takes : it takes approx 5 to 15 minutes (depending on your system)
After you install the game there will be a integrity check to make sure that everything is installed properly.
HDD space after installation: 23 GB
At least 2 GB of free RAM (inc. virtual) required for installing this repack
Repack uses XTool library by Razor12911
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