Micro Machines World Series
Release Date: June 30, 2017
Genres/Tags: Arcade, Racing, Top-down, 3D
Developer: Codemasters
Publisher: Codemasters
Platform: PC [Repack]
Engine: Unity 5
Steam User Rating: 57% of user reviews are positive (based on 32 reviews)
Interface Language: English, German, Spanish, Italian, French
Audio Language: English, German, Spanish, Italian, French
Crack: built-in (CODEX)
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Minimum System Requirements :
Processor : Intel Core i3 or AMD FX .
OS : Windows 7,8,8.1,10 (64-bit Required).
VRAM : 1GB of VRAM
Graphics : NVIDIA GT440 or AMD HD5570 ( Graphics card must support atleast DirectX 11 )
SOUND CARD : DirectX Compatible Soundcard.
Description :
You know those games that can not only recall the good old
days but actually bring you back there they don't not to exactly be master
classes in game design but they have a certain charm to them that bends those
pesky laws of time and space to bring you back to being that young child
playing with toys in the garden or kitchen or bedroom.
Micromachines World Series is that kind of game flawed deeply with charm
despite itself. I can't help but love the art design at imaginatively that
bring you into that feeling of being a kid again flipping your little cars
around the Attic workbench and setting them flying down the stairs or into each
other. There’s a childish cohesion to the chaos and that's where the game
shines the most. World series takes the shape of a top-down
racer mimicking the
point of view that you simply have
twiddling
with the physical toys they need all
the control of a toy car too which is to mention not much in
contrast of mantis bird racing which nailed the control that lacked almost
everything else. Micro Machines World Series feels
slippery and such
as you never quite have full control you'll point
yourself round
the 10 tracks or 15 battle maps and love the fun and
varied locations but frequently I became frustrated when I didn't nail a turn
quite like I felt I should have watching other cars rocket ahead of me. there
is no singleplayer championship to speak of in world series instead going all
in on the online modes of play.
Micro Machines world series does smartly keep you
from waiting in the menu too long by filling out slots in any game type with BOTS
should no humans be around and can drop some in mid match as they join. The
BOTS could
be a touch too smart with
no choice
to change the problem they
appear to be ready to stick
pretty on
the brink of the racing line and have almost perfectly sharp
aim with the weapons. Playing with other people such as the colleague I had cohered
into this with me does mitigate the problem somewhat as they'll also be
fighting the controls of various degrees. Bringing the game more in line with
the casuals 18s that is aiming for. Racing rather courses plays a lot like a
Mario Kart where you'll do your best to stick to the best racing line while
dodging and using a handful of fun nerf branded items just Gatling guns and
squeaky hammers. Shortcuts can be found on each track though items play no part
in accessing them so once found they really just become the de-facto method of
racing.
Battle mode shares the same inventive location designs such as a garden
or the drone workbench and opens them up to white flowing arena with multiple
paths and shortcuts second logic key points. There are team deathmatch king of
the hill and bomb delivery modes which all change up the game in a few ways. Instead
of relying on the same items the 12 different vehicles they're all outfitted
with different loadouts including an ultimate earned by completing the goal and
destroying enemies. this does allow each vehicle to take into its own niche the
ambulance is the healer the tank is the tank the hot rod is the quick damage
dealer etc. unfortunately the same control issues hamper the otherwise
excellent battle experience way too much. The quick movement that the battle
mode asks for you to dodge enemy fire or quickly spin around to the objective
or catch the moving bridge just isn't a possibility and the struggle makes the
entire mode more frustrating than it needs to be.
What is there to earn from
participating in the online only shenanigans beyond the fun of seeing the different
arenas and their environmental hazards such as The Hungry Hungry Hippos board
you'll level up for what bragging rights might be their in-game currency and of
course loot box because they're the new scourge of gaming in 2017. All of this
to facilitate cosmetic changes you can apply to the 12th playable vehicles in the
game which is fine in and of it but doesn't give the game an overarching sense
of progression like unlocking new racers. You’ll obtain everything World Series
has to offer within the first few hours. Micro Machines World Series has such creative
environments and an amazing art design to bring it all alive. It’s really just
a shame that the act of playing it isn't all that fun thanks almost completely too
loose controls. the online focus game is currently already nearly dead removing
the little worth the game had unless you want to talk friends into buying this somehow
just know that when we did that it wasn't much fun.
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